Compare commits
6 Commits
Author | SHA1 | Date | |
---|---|---|---|
8a6fb7ccdb
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|||
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bc4bf2c696 | ||
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2b19134d88 | ||
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2bb5efd9bb | ||
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5fee374ac9 | ||
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cd1a156d3e |
@@ -12,7 +12,8 @@
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"Enum": [
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"waiting",
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"p1turn",
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"p2turn"
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"p2turn",
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"gameover"
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]
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}
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}
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@@ -23,7 +23,8 @@
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"Enum": [
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"waiting",
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"p1turn",
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"p2turn"
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"p2turn",
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"gameover"
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]
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}
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}
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@@ -13,7 +13,8 @@
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"Enum": [
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"waiting",
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"p1turn",
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"p2turn"
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"p2turn",
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"gameover"
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]
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}
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}
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2
Cargo.lock
generated
2
Cargo.lock
generated
@@ -154,7 +154,7 @@ checksum = "8c3c1a368f70d6cf7302d78f8f7093da241fb8e8807c05cc9e51a125895a6d5b"
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[[package]]
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name = "battleship"
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version = "1.1.2"
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version = "1.2.0"
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dependencies = [
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"axum",
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"dotenv",
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@@ -1,6 +1,6 @@
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[package]
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name = "battleship"
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version = "1.1.2"
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version = "1.2.0"
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edition = "2021"
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[dependencies]
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@@ -1,6 +1,6 @@
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import { io, Socket } from "socket.io-client";
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export type Phase = 'placement' | 'waiting' | 'selfturn' | 'otherturn';
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export type Phase = 'placement' | 'waiting' | 'selfturn' | 'otherturn' | 'gameover';
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export type CellType = 'e' | 's' | 'h' | 'm'; // empty, ship, hit, miss
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export class State {
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@@ -29,15 +29,19 @@ export class State {
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this.room = room;
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this.users = users;
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});
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this.socket.on('upload', (_, callback) => {
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if (this.phase == 'gameover') {
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this.playerBoard.randomize();
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this.opponentBoard = new Board(true);
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this.phase = 'waiting';
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}
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callback(this.playerBoard.board);
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});
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this.socket.on('turnover', (id) => {
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this.turn = (id == this.socket.id) ? 1 : -1;
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this.phase = this.turn ? 'selfturn' : 'otherturn';
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});
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this.socket.on('attacked', ({ by, at, hit, sunk }) => {
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this.socket.on('attacked', ({ by, at, hit, sunk, game_over }) => {
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const [i, j]: [number, number] = at;
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const board = by == this.socket.id ? this.opponentBoard : this.playerBoard;
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if (by == this.socket.id) {
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@@ -70,13 +74,19 @@ export class State {
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}
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}
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}
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if (game_over) {
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this.phase = 'gameover';
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}
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});
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this.socket.on('restore', ({ turn, player, opponent }: { turn: boolean, player: string[], opponent: string[] }) => {
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this.socket.on('restore', ({ turn, player, opponent, gameover }: { turn: boolean, player: string[], opponent: string[], gameover: boolean }) => {
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this.turn = turn ? 1 : -1;
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this.phase = this.turn ? 'selfturn' : 'otherturn';
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this.playerBoard.board = player.map((s) => s.split('').map(c => c as CellType));
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this.opponentBoard.board = opponent.map((s) => s.split('').map(c => c as CellType));
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if (gameover) {
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this.phase = 'gameover';
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}
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})
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}
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@@ -94,13 +104,17 @@ export class State {
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joinRoom(code: string) {
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code = code.toUpperCase();
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if (code.length != 4 || code == this.room) return;
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if (code.length != 4 || code == this.room && this.phase !== 'gameover') return;
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this.socket.emit('join', code);
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}
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hasNotStarted() {
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return this.phase == 'placement' || this.phase == 'waiting';
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}
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playAgain() {
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this.joinRoom(this.room);
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}
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}
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@@ -43,10 +43,7 @@
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<div class="font-mono font-bold">{gameState.users}</div>
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<Users />
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</div>
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<button
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class="btn btn-error text-xl"
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onclick={leaveRoom}>Leave</button
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>
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<button class="btn btn-error text-xl" onclick={leaveRoom}>Leave</button>
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</div>
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{/if}
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</div>
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@@ -69,13 +66,33 @@
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board={gameState.opponentBoard}
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callback={(i, j) => gameState.attack(i, j)}
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/>
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{#if gameState.phase === 'gameover'}
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<div
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class="absolute inset-0 flex items-center justify-center bg-black bg-opacity-50 pointer-events-none"
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>
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<div class="p-6 bg-base-300 rounded-xl text-center">
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<h3 class="text-2xl font-semibold">Game Over</h3>
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<p class="text-lg">
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{gameState.turn >= 0 ? 'You win!' : 'You lose!'}
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</p>
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<button
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class="btn btn-primary mt-4 pointer-events-auto"
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onclick={() => gameState.playAgain()}
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>
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Play Again
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</button>
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<button class="btn btn-secondary mt-4 ml-4 pointer-events-auto" onclick={leaveRoom}>Leave</button>
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</div>
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</div>
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{/if}
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{#if gameState.hasNotStarted()}
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<Join
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class="absolute top-[24px] left-[15px] w-[calc(100%-15px)] h-[calc(100%-24px)]"
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roomCode={gameState.room}
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createRoom={() => gameState.createRoom()}
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joinRoom={(code) => gameState.joinRoom(code)}
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leaveRoom={leaveRoom}
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{leaveRoom}
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/>
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{/if}
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</div>
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16
compose.yaml
16
compose.yaml
@@ -1,12 +1,10 @@
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services:
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server:
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build:
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context: .
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target: final
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image: docker.registry.computerliebe.org/battleship
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environment:
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DATABASE_URL: postgres://postgres:${DATABASE_PASSWORD}@db:5432/${DATABASE_NAME}
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ports:
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- 3000:3000
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# ports:
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# - 3000:3000
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depends_on:
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db:
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condition: service_healthy
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@@ -20,10 +18,10 @@ services:
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environment:
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POSTGRES_DB: ${DATABASE_NAME}
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POSTGRES_PASSWORD: ${DATABASE_PASSWORD}
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ports:
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- 5432:5432
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expose:
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- 5432
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# ports:
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# - 5432:5432
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# expose:
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# - 5432
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healthcheck:
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test: [ "CMD", "pg_isready" ]
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interval: 10s
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|
34
compose.yaml.template
Normal file
34
compose.yaml.template
Normal file
@@ -0,0 +1,34 @@
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services:
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server:
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build:
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context: .
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target: final
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environment:
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DATABASE_URL: postgres://postgres:${DATABASE_PASSWORD}@db:5432/${DATABASE_NAME}
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ports:
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- 3000:3000
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depends_on:
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db:
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condition: service_healthy
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db:
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image: postgres
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restart: always
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user: postgres
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volumes:
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- db-data:/var/lib/postgresql/data
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environment:
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POSTGRES_DB: ${DATABASE_NAME}
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POSTGRES_PASSWORD: ${DATABASE_PASSWORD}
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ports:
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- 5432:5432
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expose:
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- 5432
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healthcheck:
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test: [ "CMD", "pg_isready" ]
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interval: 10s
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timeout: 5s
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retries: 5
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volumes:
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db-data:
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|
@@ -1,5 +1,5 @@
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-- DROP OWNED BY CURRENT_USER CASCADE;
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CREATE TYPE STAT AS ENUM ('waiting', 'p1turn', 'p2turn');
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CREATE TYPE STAT AS ENUM ('waiting', 'p1turn', 'p2turn', 'gameover');
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CREATE TABLE IF NOT EXISTS players (
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id CHAR(16) PRIMARY KEY,
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|
@@ -134,6 +134,10 @@ impl Board {
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self
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}
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pub fn is_game_over(&self) -> bool {
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!self.iter().any(|row| row.iter().any(|&cell| cell == 's'))
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}
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// fn validate_syntax(&self) -> bool {
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// self
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// .iter()
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|
71
src/game.rs
71
src/game.rs
@@ -15,6 +15,8 @@ pub enum Error {
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RoomFull(Option<String>),
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#[error("Room not full")]
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RoomNotFull,
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#[error("GameOver room joined")]
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GameOverRoom,
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#[error("Already in room")]
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AlreadyInRoom,
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#[error("Not in room")]
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@@ -33,6 +35,7 @@ pub enum Status {
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Waiting,
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P1Turn,
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P2Turn,
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GameOver,
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}
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pub async fn room_if_player_exists(sid: &str, pool: &sqlx::PgPool) -> Result<Option<String>> {
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@@ -79,7 +82,7 @@ pub async fn add_room(sid: Sid, pool: &sqlx::PgPool) -> Result<String> {
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pub async fn join_room(sid: Sid, code: String, pool: &sqlx::PgPool) -> Result<()> {
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let code = code.to_uppercase();
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let room = sqlx::query!(
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r#"SELECT player1_id, player2_id FROM rooms WHERE code = $1"#,
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r#"SELECT player1_id, player2_id, stat AS "stat: Status" FROM rooms WHERE code = $1"#,
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code
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)
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.fetch_one(pool)
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@@ -87,26 +90,40 @@ pub async fn join_room(sid: Sid, code: String, pool: &sqlx::PgPool) -> Result<()
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let sid = sid.as_str();
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// if player is already in room
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if [room.player1_id.as_ref(), room.player2_id.as_ref()]
|
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.into_iter()
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.flatten()
|
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.any(|x| x == sid)
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{
|
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// if game was over, set status to waiting and return
|
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if room.stat == Status::GameOver {
|
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sqlx::query!(
|
||||
r"UPDATE rooms SET stat = $1 WHERE code = $2",
|
||||
Status::Waiting as Status,
|
||||
code
|
||||
)
|
||||
.execute(pool)
|
||||
.await?;
|
||||
return Ok(());
|
||||
}
|
||||
return Err(Error::AlreadyInRoom);
|
||||
}
|
||||
|
||||
if room.stat == Status::GameOver {
|
||||
return Err(Error::GameOverRoom);
|
||||
}
|
||||
|
||||
if let (Some(p1), Some(p2)) = (room.player1_id.as_ref(), room.player2_id.as_ref()) {
|
||||
if in_delete_sid(p1, pool).await? {
|
||||
update_sid(p1, sid, pool).await?;
|
||||
// update_sid(p1, sid, pool).await?;
|
||||
return Err(Error::RoomFull(Some(p1.to_string())));
|
||||
} else if in_delete_sid(p2, pool).await? {
|
||||
update_sid(p2, sid, pool).await?;
|
||||
// update_sid(p2, sid, pool).await?;
|
||||
return Err(Error::RoomFull(Some(p2.to_string())));
|
||||
}
|
||||
return Err(Error::RoomFull(None));
|
||||
}
|
||||
if let Some(id) = room.player1_id.as_ref() {
|
||||
if id == sid {
|
||||
return Err(Error::AlreadyInRoom);
|
||||
}
|
||||
}
|
||||
if let Some(id) = room.player2_id.as_ref() {
|
||||
if id == sid {
|
||||
return Err(Error::AlreadyInRoom);
|
||||
}
|
||||
}
|
||||
delete_sid(sid, pool).await?;
|
||||
let mut txn = pool.begin().await?;
|
||||
|
||||
@@ -158,7 +175,7 @@ pub async fn get_game_state(
|
||||
sid: &str,
|
||||
room: &str,
|
||||
pool: &sqlx::PgPool,
|
||||
) -> Result<(bool, Vec<String>, Vec<String>)> {
|
||||
) -> Result<(bool, Vec<String>, Vec<String>, bool)> {
|
||||
let room_details = sqlx::query!(
|
||||
r#"SELECT player1_id, player2_id, stat AS "stat: Status" FROM rooms WHERE code = $1"#,
|
||||
room
|
||||
@@ -188,7 +205,6 @@ pub async fn get_game_state(
|
||||
.board
|
||||
.unwrap()
|
||||
.into();
|
||||
let player_board: Vec<String> = player_board.mark_redundant().into();
|
||||
|
||||
let opponent_board: Board = sqlx::query!(
|
||||
r#"SELECT board FROM players WHERE id = $1 AND room_code = $2"#,
|
||||
@@ -200,6 +216,11 @@ pub async fn get_game_state(
|
||||
.board
|
||||
.unwrap()
|
||||
.into();
|
||||
|
||||
let game_over = player_board.is_game_over() || opponent_board.is_game_over();
|
||||
|
||||
let player_board: Vec<String> = player_board.mark_redundant().into();
|
||||
|
||||
let opponent_board: Vec<String> = opponent_board.mark_redundant().into();
|
||||
let opponent_board: Vec<String> = opponent_board
|
||||
.into_iter()
|
||||
@@ -210,7 +231,7 @@ pub async fn get_game_state(
|
||||
})
|
||||
.collect::<Vec<_>>();
|
||||
|
||||
Ok((turn, player_board, opponent_board))
|
||||
Ok((turn, player_board, opponent_board, game_over))
|
||||
}
|
||||
|
||||
pub async fn start(sid: Sid, code: String, pool: &sqlx::PgPool) -> Result<()> {
|
||||
@@ -247,7 +268,7 @@ pub async fn attack(
|
||||
sid: Sid,
|
||||
(i, j): (usize, usize),
|
||||
pool: &sqlx::PgPool,
|
||||
) -> Result<(bool, Option<[(usize, usize); 2]>)> {
|
||||
) -> Result<(bool, Option<[(usize, usize); 2]>, bool)> {
|
||||
let player = sqlx::query!(r"SELECT room_code FROM players WHERE id = $1", sid.as_str())
|
||||
.fetch_one(pool)
|
||||
.await?;
|
||||
@@ -302,9 +323,23 @@ pub async fn attack(
|
||||
.execute(&mut *txn)
|
||||
.await?;
|
||||
}
|
||||
let game_over = board.is_game_over();
|
||||
if game_over {
|
||||
sqlx::query!(
|
||||
r#"UPDATE rooms SET stat = $1 WHERE code = $2"#,
|
||||
Status::GameOver as Status,
|
||||
player.room_code
|
||||
)
|
||||
.execute(&mut *txn)
|
||||
.await?;
|
||||
}
|
||||
|
||||
txn.commit().await?;
|
||||
Ok((hit, if hit { board.has_sunk((i, j)) } else { None }))
|
||||
Ok((
|
||||
hit,
|
||||
if hit { board.has_sunk((i, j)) } else { None },
|
||||
game_over,
|
||||
))
|
||||
}
|
||||
|
||||
pub async fn update_sid(oldsid: &str, newsid: &str, pool: &sqlx::PgPool) -> Result<()> {
|
||||
|
@@ -60,7 +60,7 @@ async fn on_connect(socket: SocketRef, Data(auth): Data<AuthPayload>, pool: Stat
|
||||
socket
|
||||
.emit(
|
||||
"restore",
|
||||
serde_json::json!({"turn": data.0, "player": data.1, "opponent": data.2}),
|
||||
serde_json::json!({"turn": data.0, "player": data.1, "opponent": data.2, "gameover": data.3}),
|
||||
)
|
||||
.unwrap();
|
||||
socket.join(room.clone()).unwrap();
|
||||
@@ -118,7 +118,7 @@ async fn on_connect(socket: SocketRef, Data(auth): Data<AuthPayload>, pool: Stat
|
||||
socket
|
||||
.emit(
|
||||
"restore",
|
||||
serde_json::json!({"turn": data.0, "player": data.1, "opponent": data.2}),
|
||||
serde_json::json!({"turn": data.0, "player": data.1, "opponent": data.2, "gameover": data.3}),
|
||||
)
|
||||
.unwrap();
|
||||
} else {
|
||||
@@ -170,7 +170,7 @@ async fn on_connect(socket: SocketRef, Data(auth): Data<AuthPayload>, pool: Stat
|
||||
socket.on(
|
||||
"attack",
|
||||
|socket: SocketRef, Data::<[usize; 2]>([i, j]), pool: State<PgPool>| async move {
|
||||
let (hit, sunk) = match attack(socket.id, (i, j), &pool).await {
|
||||
let (hit, sunk, game_over) = match attack(socket.id, (i, j), &pool).await {
|
||||
Ok(res) => res,
|
||||
Err(e) => {
|
||||
tracing::error!("{:?}", e);
|
||||
@@ -182,7 +182,7 @@ async fn on_connect(socket: SocketRef, Data(auth): Data<AuthPayload>, pool: Stat
|
||||
.within(socket.rooms().unwrap().first().unwrap().clone())
|
||||
.emit(
|
||||
"attacked",
|
||||
serde_json::json!({"by": socket.id.as_str(), "at": [i, j], "hit": hit, "sunk": sunk}),
|
||||
serde_json::json!({"by": socket.id.as_str(), "at": [i, j], "hit": hit, "sunk": sunk, "game_over": game_over}),
|
||||
)
|
||||
.unwrap();
|
||||
},
|
||||
|
Reference in New Issue
Block a user