Compare commits
17 Commits
Author | SHA1 | Date | |
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8a6fb7ccdb
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e285fa4801 | ||
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db4a58c3e6 | ||
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a9ef92721f | ||
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8a1b9bf603 |
@@ -12,7 +12,8 @@
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|||||||
"Enum": [
|
"Enum": [
|
||||||
"waiting",
|
"waiting",
|
||||||
"p1turn",
|
"p1turn",
|
||||||
"p2turn"
|
"p2turn",
|
||||||
|
"gameover"
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@@ -23,7 +23,8 @@
|
|||||||
"Enum": [
|
"Enum": [
|
||||||
"waiting",
|
"waiting",
|
||||||
"p1turn",
|
"p1turn",
|
||||||
"p2turn"
|
"p2turn",
|
||||||
|
"gameover"
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@@ -13,7 +13,8 @@
|
|||||||
"Enum": [
|
"Enum": [
|
||||||
"waiting",
|
"waiting",
|
||||||
"p1turn",
|
"p1turn",
|
||||||
"p2turn"
|
"p2turn",
|
||||||
|
"gameover"
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
2
Cargo.lock
generated
2
Cargo.lock
generated
@@ -154,7 +154,7 @@ checksum = "8c3c1a368f70d6cf7302d78f8f7093da241fb8e8807c05cc9e51a125895a6d5b"
|
|||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "battleship"
|
name = "battleship"
|
||||||
version = "1.1.1"
|
version = "1.2.0"
|
||||||
dependencies = [
|
dependencies = [
|
||||||
"axum",
|
"axum",
|
||||||
"dotenv",
|
"dotenv",
|
||||||
|
@@ -1,6 +1,6 @@
|
|||||||
[package]
|
[package]
|
||||||
name = "battleship"
|
name = "battleship"
|
||||||
version = "1.1.1"
|
version = "1.2.0"
|
||||||
edition = "2021"
|
edition = "2021"
|
||||||
|
|
||||||
[dependencies]
|
[dependencies]
|
||||||
|
@@ -12,7 +12,13 @@ The client is built using SvelteKit (static site) and the server uses Axum frame
|
|||||||
|
|
||||||
The client can be started using `npm run dev` inside `app` directory.
|
The client can be started using `npm run dev` inside `app` directory.
|
||||||
|
|
||||||
The server and the database services are containarized. Just run `docker compose up` to start the server and database services if you are working on the frontend.
|
The server and the database services are containerized. Just run `docker compose up` to start the server and database services if you are working on the frontend.
|
||||||
|
Make sure to make a `.env` file with these parameters:
|
||||||
|
```
|
||||||
|
DATABASE_PASSWORD=db_password
|
||||||
|
DATABASE_NAME=db_name
|
||||||
|
DATABASE_URL=postgres://postgres:db_password@localhost:5432/db_name
|
||||||
|
```
|
||||||
|
|
||||||
If you are working on the server, you can run `cargo watch -i app -x run` to automatically restart the server when the source code changes, and `docker compose up -d db` to start the database service in the background.
|
If you are working on the server, you can run `cargo watch -i app -x run` to automatically restart the server when the source code changes, and `docker compose up -d db` to start the database service in the background.
|
||||||
|
|
||||||
|
@@ -7,11 +7,13 @@
|
|||||||
class: className = '',
|
class: className = '',
|
||||||
roomCode,
|
roomCode,
|
||||||
createRoom,
|
createRoom,
|
||||||
joinRoom
|
joinRoom,
|
||||||
|
leaveRoom
|
||||||
}: {
|
}: {
|
||||||
roomCode: string;
|
roomCode: string;
|
||||||
createRoom: () => void;
|
createRoom: () => void;
|
||||||
joinRoom: (code: string) => void;
|
joinRoom: (code: string) => void;
|
||||||
|
leaveRoom: () => void;
|
||||||
class: string;
|
class: string;
|
||||||
} = $props();
|
} = $props();
|
||||||
</script>
|
</script>
|
||||||
@@ -21,6 +23,7 @@
|
|||||||
>
|
>
|
||||||
<div class="space-y-4 max-w-[70%]">
|
<div class="space-y-4 max-w-[70%]">
|
||||||
{#if roomCode}
|
{#if roomCode}
|
||||||
|
<div class="text-center text-lg text-primary-content">Share this room code</div>
|
||||||
<div class="space-x-2 flex flex-row justify-center items-center">
|
<div class="space-x-2 flex flex-row justify-center items-center">
|
||||||
<div
|
<div
|
||||||
class="text-3xl font-bold tracking-widest text-secondary-content font-mono bg-secondary py-3 rounded-full px-12"
|
class="text-3xl font-bold tracking-widest text-secondary-content font-mono bg-secondary py-3 rounded-full px-12"
|
||||||
@@ -41,20 +44,31 @@
|
|||||||
</button>
|
</button>
|
||||||
{/if}
|
{/if}
|
||||||
<div class="text-center text-lg text-primary-content">OR</div>
|
<div class="text-center text-lg text-primary-content">OR</div>
|
||||||
<div class="space-y-2">
|
{#if !roomCode}
|
||||||
<input
|
<div class="space-y-2">
|
||||||
type="text"
|
<input
|
||||||
placeholder="Enter code"
|
type="text"
|
||||||
maxlength="4"
|
placeholder="Enter code"
|
||||||
bind:value={joinCode}
|
maxlength="4"
|
||||||
class="input input-bordered input-primary uppercase tracking-widest placeholder-primary text-neutral text-center font-bold text-xl lg:text-3xl w-full glass"
|
bind:value={joinCode}
|
||||||
/>
|
class="input input-bordered input-primary uppercase tracking-widest placeholder-primary text-neutral text-center font-bold text-xl lg:text-3xl w-full glass"
|
||||||
<button
|
/>
|
||||||
onclick={() => joinRoom(joinCode)}
|
<button
|
||||||
class="w-full btn btn-outline btn-neutral text-neutral hover:border-neutral hover:bg-transparent text-xl"
|
onclick={() => joinRoom(joinCode)}
|
||||||
>
|
class="w-full btn btn-outline btn-neutral text-neutral hover:border-neutral hover:bg-transparent text-xl"
|
||||||
Join Room
|
>
|
||||||
</button>
|
Join Room
|
||||||
</div>
|
</button>
|
||||||
|
</div>
|
||||||
|
{:else}
|
||||||
|
<div class="space-x-2 flex flex-row justify-center items-center">
|
||||||
|
<button
|
||||||
|
class="w-full btn btn-outline btn-neutral text-neutral hover:border-neutral hover:bg-transparent text-xl"
|
||||||
|
onclick={leaveRoom}
|
||||||
|
>
|
||||||
|
Leave room
|
||||||
|
</button>
|
||||||
|
</div>
|
||||||
|
{/if}
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
|
@@ -1,6 +1,6 @@
|
|||||||
import { io, Socket } from "socket.io-client";
|
import { io, Socket } from "socket.io-client";
|
||||||
|
|
||||||
export type Phase = 'placement' | 'waiting' | 'selfturn' | 'otherturn';
|
export type Phase = 'placement' | 'waiting' | 'selfturn' | 'otherturn' | 'gameover';
|
||||||
export type CellType = 'e' | 's' | 'h' | 'm'; // empty, ship, hit, miss
|
export type CellType = 'e' | 's' | 'h' | 'm'; // empty, ship, hit, miss
|
||||||
|
|
||||||
export class State {
|
export class State {
|
||||||
@@ -29,15 +29,19 @@ export class State {
|
|||||||
this.room = room;
|
this.room = room;
|
||||||
this.users = users;
|
this.users = users;
|
||||||
});
|
});
|
||||||
|
|
||||||
this.socket.on('upload', (_, callback) => {
|
this.socket.on('upload', (_, callback) => {
|
||||||
|
if (this.phase == 'gameover') {
|
||||||
|
this.playerBoard.randomize();
|
||||||
|
this.opponentBoard = new Board(true);
|
||||||
|
this.phase = 'waiting';
|
||||||
|
}
|
||||||
callback(this.playerBoard.board);
|
callback(this.playerBoard.board);
|
||||||
});
|
});
|
||||||
this.socket.on('turnover', (id) => {
|
this.socket.on('turnover', (id) => {
|
||||||
this.turn = (id == this.socket.id) ? 1 : -1;
|
this.turn = (id == this.socket.id) ? 1 : -1;
|
||||||
this.phase = this.turn ? 'selfturn' : 'otherturn';
|
this.phase = this.turn ? 'selfturn' : 'otherturn';
|
||||||
});
|
});
|
||||||
this.socket.on('attacked', ({ by, at, hit, sunk }) => {
|
this.socket.on('attacked', ({ by, at, hit, sunk, game_over }) => {
|
||||||
const [i, j]: [number, number] = at;
|
const [i, j]: [number, number] = at;
|
||||||
const board = by == this.socket.id ? this.opponentBoard : this.playerBoard;
|
const board = by == this.socket.id ? this.opponentBoard : this.playerBoard;
|
||||||
if (by == this.socket.id) {
|
if (by == this.socket.id) {
|
||||||
@@ -70,13 +74,19 @@ export class State {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
if (game_over) {
|
||||||
|
this.phase = 'gameover';
|
||||||
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
this.socket.on('restore', ({ turn, player, opponent }: { turn: boolean, player: string[], opponent: string[] }) => {
|
this.socket.on('restore', ({ turn, player, opponent, gameover }: { turn: boolean, player: string[], opponent: string[], gameover: boolean }) => {
|
||||||
this.turn = turn ? 1 : -1;
|
this.turn = turn ? 1 : -1;
|
||||||
this.phase = this.turn ? 'selfturn' : 'otherturn';
|
this.phase = this.turn ? 'selfturn' : 'otherturn';
|
||||||
this.playerBoard.board = player.map((s) => s.split('').map(c => c as CellType));
|
this.playerBoard.board = player.map((s) => s.split('').map(c => c as CellType));
|
||||||
this.opponentBoard.board = opponent.map((s) => s.split('').map(c => c as CellType));
|
this.opponentBoard.board = opponent.map((s) => s.split('').map(c => c as CellType));
|
||||||
|
if (gameover) {
|
||||||
|
this.phase = 'gameover';
|
||||||
|
}
|
||||||
})
|
})
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -94,13 +104,17 @@ export class State {
|
|||||||
|
|
||||||
joinRoom(code: string) {
|
joinRoom(code: string) {
|
||||||
code = code.toUpperCase();
|
code = code.toUpperCase();
|
||||||
if (code.length != 4 || code == this.room) return;
|
if (code.length != 4 || code == this.room && this.phase !== 'gameover') return;
|
||||||
this.socket.emit('join', code);
|
this.socket.emit('join', code);
|
||||||
}
|
}
|
||||||
|
|
||||||
hasNotStarted() {
|
hasNotStarted() {
|
||||||
return this.phase == 'placement' || this.phase == 'waiting';
|
return this.phase == 'placement' || this.phase == 'waiting';
|
||||||
}
|
}
|
||||||
|
|
||||||
|
playAgain() {
|
||||||
|
this.joinRoom(this.room);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@@ -6,6 +6,11 @@
|
|||||||
import { Users } from 'lucide-svelte';
|
import { Users } from 'lucide-svelte';
|
||||||
|
|
||||||
let gameState = new State();
|
let gameState = new State();
|
||||||
|
|
||||||
|
function leaveRoom() {
|
||||||
|
gameState.socket.emit('leave');
|
||||||
|
gameState = new State();
|
||||||
|
}
|
||||||
</script>
|
</script>
|
||||||
|
|
||||||
<div class="min-h-screen bg-base-300 py-8 px-4 sm:px-6 lg:px-8">
|
<div class="min-h-screen bg-base-300 py-8 px-4 sm:px-6 lg:px-8">
|
||||||
@@ -38,13 +43,7 @@
|
|||||||
<div class="font-mono font-bold">{gameState.users}</div>
|
<div class="font-mono font-bold">{gameState.users}</div>
|
||||||
<Users />
|
<Users />
|
||||||
</div>
|
</div>
|
||||||
<button
|
<button class="btn btn-error text-xl" onclick={leaveRoom}>Leave</button>
|
||||||
class="btn btn-error text-xl"
|
|
||||||
onclick={() => {
|
|
||||||
gameState.socket.emit('leave');
|
|
||||||
gameState = new State();
|
|
||||||
}}>Leave</button
|
|
||||||
>
|
|
||||||
</div>
|
</div>
|
||||||
{/if}
|
{/if}
|
||||||
</div>
|
</div>
|
||||||
@@ -67,12 +66,33 @@
|
|||||||
board={gameState.opponentBoard}
|
board={gameState.opponentBoard}
|
||||||
callback={(i, j) => gameState.attack(i, j)}
|
callback={(i, j) => gameState.attack(i, j)}
|
||||||
/>
|
/>
|
||||||
|
|
||||||
|
{#if gameState.phase === 'gameover'}
|
||||||
|
<div
|
||||||
|
class="absolute inset-0 flex items-center justify-center bg-black bg-opacity-50 pointer-events-none"
|
||||||
|
>
|
||||||
|
<div class="p-6 bg-base-300 rounded-xl text-center">
|
||||||
|
<h3 class="text-2xl font-semibold">Game Over</h3>
|
||||||
|
<p class="text-lg">
|
||||||
|
{gameState.turn >= 0 ? 'You win!' : 'You lose!'}
|
||||||
|
</p>
|
||||||
|
<button
|
||||||
|
class="btn btn-primary mt-4 pointer-events-auto"
|
||||||
|
onclick={() => gameState.playAgain()}
|
||||||
|
>
|
||||||
|
Play Again
|
||||||
|
</button>
|
||||||
|
<button class="btn btn-secondary mt-4 ml-4 pointer-events-auto" onclick={leaveRoom}>Leave</button>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
{/if}
|
||||||
{#if gameState.hasNotStarted()}
|
{#if gameState.hasNotStarted()}
|
||||||
<Join
|
<Join
|
||||||
class="absolute top-[24px] left-[15px] w-[calc(100%-15px)] h-[calc(100%-24px)]"
|
class="absolute top-[24px] left-[15px] w-[calc(100%-15px)] h-[calc(100%-24px)]"
|
||||||
roomCode={gameState.room}
|
roomCode={gameState.room}
|
||||||
createRoom={() => gameState.createRoom()}
|
createRoom={() => gameState.createRoom()}
|
||||||
joinRoom={(code) => gameState.joinRoom(code)}
|
joinRoom={(code) => gameState.joinRoom(code)}
|
||||||
|
{leaveRoom}
|
||||||
/>
|
/>
|
||||||
{/if}
|
{/if}
|
||||||
</div>
|
</div>
|
||||||
|
16
compose.yaml
16
compose.yaml
@@ -1,12 +1,10 @@
|
|||||||
services:
|
services:
|
||||||
server:
|
server:
|
||||||
build:
|
image: docker.registry.computerliebe.org/battleship
|
||||||
context: .
|
|
||||||
target: final
|
|
||||||
environment:
|
environment:
|
||||||
DATABASE_URL: postgres://postgres:${DATABASE_PASSWORD}@db:5432/${DATABASE_NAME}
|
DATABASE_URL: postgres://postgres:${DATABASE_PASSWORD}@db:5432/${DATABASE_NAME}
|
||||||
ports:
|
# ports:
|
||||||
- 3000:3000
|
# - 3000:3000
|
||||||
depends_on:
|
depends_on:
|
||||||
db:
|
db:
|
||||||
condition: service_healthy
|
condition: service_healthy
|
||||||
@@ -20,10 +18,10 @@ services:
|
|||||||
environment:
|
environment:
|
||||||
POSTGRES_DB: ${DATABASE_NAME}
|
POSTGRES_DB: ${DATABASE_NAME}
|
||||||
POSTGRES_PASSWORD: ${DATABASE_PASSWORD}
|
POSTGRES_PASSWORD: ${DATABASE_PASSWORD}
|
||||||
ports:
|
# ports:
|
||||||
- 5432:5432
|
# - 5432:5432
|
||||||
expose:
|
# expose:
|
||||||
- 5432
|
# - 5432
|
||||||
healthcheck:
|
healthcheck:
|
||||||
test: [ "CMD", "pg_isready" ]
|
test: [ "CMD", "pg_isready" ]
|
||||||
interval: 10s
|
interval: 10s
|
||||||
|
34
compose.yaml.template
Normal file
34
compose.yaml.template
Normal file
@@ -0,0 +1,34 @@
|
|||||||
|
services:
|
||||||
|
server:
|
||||||
|
build:
|
||||||
|
context: .
|
||||||
|
target: final
|
||||||
|
environment:
|
||||||
|
DATABASE_URL: postgres://postgres:${DATABASE_PASSWORD}@db:5432/${DATABASE_NAME}
|
||||||
|
ports:
|
||||||
|
- 3000:3000
|
||||||
|
depends_on:
|
||||||
|
db:
|
||||||
|
condition: service_healthy
|
||||||
|
|
||||||
|
db:
|
||||||
|
image: postgres
|
||||||
|
restart: always
|
||||||
|
user: postgres
|
||||||
|
volumes:
|
||||||
|
- db-data:/var/lib/postgresql/data
|
||||||
|
environment:
|
||||||
|
POSTGRES_DB: ${DATABASE_NAME}
|
||||||
|
POSTGRES_PASSWORD: ${DATABASE_PASSWORD}
|
||||||
|
ports:
|
||||||
|
- 5432:5432
|
||||||
|
expose:
|
||||||
|
- 5432
|
||||||
|
healthcheck:
|
||||||
|
test: [ "CMD", "pg_isready" ]
|
||||||
|
interval: 10s
|
||||||
|
timeout: 5s
|
||||||
|
retries: 5
|
||||||
|
volumes:
|
||||||
|
db-data:
|
||||||
|
|
@@ -1,5 +1,5 @@
|
|||||||
-- DROP OWNED BY CURRENT_USER CASCADE;
|
-- DROP OWNED BY CURRENT_USER CASCADE;
|
||||||
CREATE TYPE STAT AS ENUM ('waiting', 'p1turn', 'p2turn');
|
CREATE TYPE STAT AS ENUM ('waiting', 'p1turn', 'p2turn', 'gameover');
|
||||||
|
|
||||||
CREATE TABLE IF NOT EXISTS players (
|
CREATE TABLE IF NOT EXISTS players (
|
||||||
id CHAR(16) PRIMARY KEY,
|
id CHAR(16) PRIMARY KEY,
|
||||||
|
@@ -134,6 +134,10 @@ impl Board {
|
|||||||
self
|
self
|
||||||
}
|
}
|
||||||
|
|
||||||
|
pub fn is_game_over(&self) -> bool {
|
||||||
|
!self.iter().any(|row| row.iter().any(|&cell| cell == 's'))
|
||||||
|
}
|
||||||
|
|
||||||
// fn validate_syntax(&self) -> bool {
|
// fn validate_syntax(&self) -> bool {
|
||||||
// self
|
// self
|
||||||
// .iter()
|
// .iter()
|
||||||
|
71
src/game.rs
71
src/game.rs
@@ -15,6 +15,8 @@ pub enum Error {
|
|||||||
RoomFull(Option<String>),
|
RoomFull(Option<String>),
|
||||||
#[error("Room not full")]
|
#[error("Room not full")]
|
||||||
RoomNotFull,
|
RoomNotFull,
|
||||||
|
#[error("GameOver room joined")]
|
||||||
|
GameOverRoom,
|
||||||
#[error("Already in room")]
|
#[error("Already in room")]
|
||||||
AlreadyInRoom,
|
AlreadyInRoom,
|
||||||
#[error("Not in room")]
|
#[error("Not in room")]
|
||||||
@@ -33,6 +35,7 @@ pub enum Status {
|
|||||||
Waiting,
|
Waiting,
|
||||||
P1Turn,
|
P1Turn,
|
||||||
P2Turn,
|
P2Turn,
|
||||||
|
GameOver,
|
||||||
}
|
}
|
||||||
|
|
||||||
pub async fn room_if_player_exists(sid: &str, pool: &sqlx::PgPool) -> Result<Option<String>> {
|
pub async fn room_if_player_exists(sid: &str, pool: &sqlx::PgPool) -> Result<Option<String>> {
|
||||||
@@ -79,7 +82,7 @@ pub async fn add_room(sid: Sid, pool: &sqlx::PgPool) -> Result<String> {
|
|||||||
pub async fn join_room(sid: Sid, code: String, pool: &sqlx::PgPool) -> Result<()> {
|
pub async fn join_room(sid: Sid, code: String, pool: &sqlx::PgPool) -> Result<()> {
|
||||||
let code = code.to_uppercase();
|
let code = code.to_uppercase();
|
||||||
let room = sqlx::query!(
|
let room = sqlx::query!(
|
||||||
r#"SELECT player1_id, player2_id FROM rooms WHERE code = $1"#,
|
r#"SELECT player1_id, player2_id, stat AS "stat: Status" FROM rooms WHERE code = $1"#,
|
||||||
code
|
code
|
||||||
)
|
)
|
||||||
.fetch_one(pool)
|
.fetch_one(pool)
|
||||||
@@ -87,26 +90,40 @@ pub async fn join_room(sid: Sid, code: String, pool: &sqlx::PgPool) -> Result<()
|
|||||||
|
|
||||||
let sid = sid.as_str();
|
let sid = sid.as_str();
|
||||||
|
|
||||||
|
// if player is already in room
|
||||||
|
if [room.player1_id.as_ref(), room.player2_id.as_ref()]
|
||||||
|
.into_iter()
|
||||||
|
.flatten()
|
||||||
|
.any(|x| x == sid)
|
||||||
|
{
|
||||||
|
// if game was over, set status to waiting and return
|
||||||
|
if room.stat == Status::GameOver {
|
||||||
|
sqlx::query!(
|
||||||
|
r"UPDATE rooms SET stat = $1 WHERE code = $2",
|
||||||
|
Status::Waiting as Status,
|
||||||
|
code
|
||||||
|
)
|
||||||
|
.execute(pool)
|
||||||
|
.await?;
|
||||||
|
return Ok(());
|
||||||
|
}
|
||||||
|
return Err(Error::AlreadyInRoom);
|
||||||
|
}
|
||||||
|
|
||||||
|
if room.stat == Status::GameOver {
|
||||||
|
return Err(Error::GameOverRoom);
|
||||||
|
}
|
||||||
|
|
||||||
if let (Some(p1), Some(p2)) = (room.player1_id.as_ref(), room.player2_id.as_ref()) {
|
if let (Some(p1), Some(p2)) = (room.player1_id.as_ref(), room.player2_id.as_ref()) {
|
||||||
if in_delete_sid(p1, pool).await? {
|
if in_delete_sid(p1, pool).await? {
|
||||||
update_sid(p1, sid, pool).await?;
|
// update_sid(p1, sid, pool).await?;
|
||||||
return Err(Error::RoomFull(Some(p1.to_string())));
|
return Err(Error::RoomFull(Some(p1.to_string())));
|
||||||
} else if in_delete_sid(p2, pool).await? {
|
} else if in_delete_sid(p2, pool).await? {
|
||||||
update_sid(p2, sid, pool).await?;
|
// update_sid(p2, sid, pool).await?;
|
||||||
return Err(Error::RoomFull(Some(p2.to_string())));
|
return Err(Error::RoomFull(Some(p2.to_string())));
|
||||||
}
|
}
|
||||||
return Err(Error::RoomFull(None));
|
return Err(Error::RoomFull(None));
|
||||||
}
|
}
|
||||||
if let Some(id) = room.player1_id.as_ref() {
|
|
||||||
if id == sid {
|
|
||||||
return Err(Error::AlreadyInRoom);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if let Some(id) = room.player2_id.as_ref() {
|
|
||||||
if id == sid {
|
|
||||||
return Err(Error::AlreadyInRoom);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
delete_sid(sid, pool).await?;
|
delete_sid(sid, pool).await?;
|
||||||
let mut txn = pool.begin().await?;
|
let mut txn = pool.begin().await?;
|
||||||
|
|
||||||
@@ -158,7 +175,7 @@ pub async fn get_game_state(
|
|||||||
sid: &str,
|
sid: &str,
|
||||||
room: &str,
|
room: &str,
|
||||||
pool: &sqlx::PgPool,
|
pool: &sqlx::PgPool,
|
||||||
) -> Result<(bool, Vec<String>, Vec<String>)> {
|
) -> Result<(bool, Vec<String>, Vec<String>, bool)> {
|
||||||
let room_details = sqlx::query!(
|
let room_details = sqlx::query!(
|
||||||
r#"SELECT player1_id, player2_id, stat AS "stat: Status" FROM rooms WHERE code = $1"#,
|
r#"SELECT player1_id, player2_id, stat AS "stat: Status" FROM rooms WHERE code = $1"#,
|
||||||
room
|
room
|
||||||
@@ -188,7 +205,6 @@ pub async fn get_game_state(
|
|||||||
.board
|
.board
|
||||||
.unwrap()
|
.unwrap()
|
||||||
.into();
|
.into();
|
||||||
let player_board: Vec<String> = player_board.mark_redundant().into();
|
|
||||||
|
|
||||||
let opponent_board: Board = sqlx::query!(
|
let opponent_board: Board = sqlx::query!(
|
||||||
r#"SELECT board FROM players WHERE id = $1 AND room_code = $2"#,
|
r#"SELECT board FROM players WHERE id = $1 AND room_code = $2"#,
|
||||||
@@ -200,6 +216,11 @@ pub async fn get_game_state(
|
|||||||
.board
|
.board
|
||||||
.unwrap()
|
.unwrap()
|
||||||
.into();
|
.into();
|
||||||
|
|
||||||
|
let game_over = player_board.is_game_over() || opponent_board.is_game_over();
|
||||||
|
|
||||||
|
let player_board: Vec<String> = player_board.mark_redundant().into();
|
||||||
|
|
||||||
let opponent_board: Vec<String> = opponent_board.mark_redundant().into();
|
let opponent_board: Vec<String> = opponent_board.mark_redundant().into();
|
||||||
let opponent_board: Vec<String> = opponent_board
|
let opponent_board: Vec<String> = opponent_board
|
||||||
.into_iter()
|
.into_iter()
|
||||||
@@ -210,7 +231,7 @@ pub async fn get_game_state(
|
|||||||
})
|
})
|
||||||
.collect::<Vec<_>>();
|
.collect::<Vec<_>>();
|
||||||
|
|
||||||
Ok((turn, player_board, opponent_board))
|
Ok((turn, player_board, opponent_board, game_over))
|
||||||
}
|
}
|
||||||
|
|
||||||
pub async fn start(sid: Sid, code: String, pool: &sqlx::PgPool) -> Result<()> {
|
pub async fn start(sid: Sid, code: String, pool: &sqlx::PgPool) -> Result<()> {
|
||||||
@@ -247,7 +268,7 @@ pub async fn attack(
|
|||||||
sid: Sid,
|
sid: Sid,
|
||||||
(i, j): (usize, usize),
|
(i, j): (usize, usize),
|
||||||
pool: &sqlx::PgPool,
|
pool: &sqlx::PgPool,
|
||||||
) -> Result<(bool, Option<[(usize, usize); 2]>)> {
|
) -> Result<(bool, Option<[(usize, usize); 2]>, bool)> {
|
||||||
let player = sqlx::query!(r"SELECT room_code FROM players WHERE id = $1", sid.as_str())
|
let player = sqlx::query!(r"SELECT room_code FROM players WHERE id = $1", sid.as_str())
|
||||||
.fetch_one(pool)
|
.fetch_one(pool)
|
||||||
.await?;
|
.await?;
|
||||||
@@ -302,9 +323,23 @@ pub async fn attack(
|
|||||||
.execute(&mut *txn)
|
.execute(&mut *txn)
|
||||||
.await?;
|
.await?;
|
||||||
}
|
}
|
||||||
|
let game_over = board.is_game_over();
|
||||||
|
if game_over {
|
||||||
|
sqlx::query!(
|
||||||
|
r#"UPDATE rooms SET stat = $1 WHERE code = $2"#,
|
||||||
|
Status::GameOver as Status,
|
||||||
|
player.room_code
|
||||||
|
)
|
||||||
|
.execute(&mut *txn)
|
||||||
|
.await?;
|
||||||
|
}
|
||||||
|
|
||||||
txn.commit().await?;
|
txn.commit().await?;
|
||||||
Ok((hit, if hit { board.has_sunk((i, j)) } else { None }))
|
Ok((
|
||||||
|
hit,
|
||||||
|
if hit { board.has_sunk((i, j)) } else { None },
|
||||||
|
game_over,
|
||||||
|
))
|
||||||
}
|
}
|
||||||
|
|
||||||
pub async fn update_sid(oldsid: &str, newsid: &str, pool: &sqlx::PgPool) -> Result<()> {
|
pub async fn update_sid(oldsid: &str, newsid: &str, pool: &sqlx::PgPool) -> Result<()> {
|
||||||
|
15
src/main.rs
15
src/main.rs
@@ -1,5 +1,6 @@
|
|||||||
mod board;
|
mod board;
|
||||||
mod game;
|
mod game;
|
||||||
|
|
||||||
use axum::Router;
|
use axum::Router;
|
||||||
use board::Board;
|
use board::Board;
|
||||||
use dotenv::dotenv;
|
use dotenv::dotenv;
|
||||||
@@ -16,7 +17,6 @@ use socketioxide::{
|
|||||||
};
|
};
|
||||||
use sqlx::PgPool;
|
use sqlx::PgPool;
|
||||||
use tokio::net::TcpListener;
|
use tokio::net::TcpListener;
|
||||||
use tower_http::cors::CorsLayer;
|
|
||||||
use tracing_subscriber::FmtSubscriber;
|
use tracing_subscriber::FmtSubscriber;
|
||||||
|
|
||||||
#[tokio::main]
|
#[tokio::main]
|
||||||
@@ -34,9 +34,8 @@ async fn main() -> Result<(), Box<dyn std::error::Error>> {
|
|||||||
let (layer, io) = SocketIo::builder().with_state(pool).build_layer();
|
let (layer, io) = SocketIo::builder().with_state(pool).build_layer();
|
||||||
|
|
||||||
io.ns("/", on_connect);
|
io.ns("/", on_connect);
|
||||||
let app = Router::new()
|
|
||||||
.layer(layer)
|
let app = Router::new().layer(layer);
|
||||||
.layer(CorsLayer::very_permissive());
|
|
||||||
|
|
||||||
let listener = TcpListener::bind("0.0.0.0:3000").await?;
|
let listener = TcpListener::bind("0.0.0.0:3000").await?;
|
||||||
println!("listening on {}", listener.local_addr()?);
|
println!("listening on {}", listener.local_addr()?);
|
||||||
@@ -61,7 +60,7 @@ async fn on_connect(socket: SocketRef, Data(auth): Data<AuthPayload>, pool: Stat
|
|||||||
socket
|
socket
|
||||||
.emit(
|
.emit(
|
||||||
"restore",
|
"restore",
|
||||||
serde_json::json!({"turn": data.0, "player": data.1, "opponent": data.2}),
|
serde_json::json!({"turn": data.0, "player": data.1, "opponent": data.2, "gameover": data.3}),
|
||||||
)
|
)
|
||||||
.unwrap();
|
.unwrap();
|
||||||
socket.join(room.clone()).unwrap();
|
socket.join(room.clone()).unwrap();
|
||||||
@@ -119,7 +118,7 @@ async fn on_connect(socket: SocketRef, Data(auth): Data<AuthPayload>, pool: Stat
|
|||||||
socket
|
socket
|
||||||
.emit(
|
.emit(
|
||||||
"restore",
|
"restore",
|
||||||
serde_json::json!({"turn": data.0, "player": data.1, "opponent": data.2}),
|
serde_json::json!({"turn": data.0, "player": data.1, "opponent": data.2, "gameover": data.3}),
|
||||||
)
|
)
|
||||||
.unwrap();
|
.unwrap();
|
||||||
} else {
|
} else {
|
||||||
@@ -171,7 +170,7 @@ async fn on_connect(socket: SocketRef, Data(auth): Data<AuthPayload>, pool: Stat
|
|||||||
socket.on(
|
socket.on(
|
||||||
"attack",
|
"attack",
|
||||||
|socket: SocketRef, Data::<[usize; 2]>([i, j]), pool: State<PgPool>| async move {
|
|socket: SocketRef, Data::<[usize; 2]>([i, j]), pool: State<PgPool>| async move {
|
||||||
let (hit, sunk) = match attack(socket.id, (i, j), &pool).await {
|
let (hit, sunk, game_over) = match attack(socket.id, (i, j), &pool).await {
|
||||||
Ok(res) => res,
|
Ok(res) => res,
|
||||||
Err(e) => {
|
Err(e) => {
|
||||||
tracing::error!("{:?}", e);
|
tracing::error!("{:?}", e);
|
||||||
@@ -183,7 +182,7 @@ async fn on_connect(socket: SocketRef, Data(auth): Data<AuthPayload>, pool: Stat
|
|||||||
.within(socket.rooms().unwrap().first().unwrap().clone())
|
.within(socket.rooms().unwrap().first().unwrap().clone())
|
||||||
.emit(
|
.emit(
|
||||||
"attacked",
|
"attacked",
|
||||||
serde_json::json!({"by": socket.id.as_str(), "at": [i, j], "hit": hit, "sunk": sunk}),
|
serde_json::json!({"by": socket.id.as_str(), "at": [i, j], "hit": hit, "sunk": sunk, "game_over": game_over}),
|
||||||
)
|
)
|
||||||
.unwrap();
|
.unwrap();
|
||||||
},
|
},
|
||||||
|
Reference in New Issue
Block a user