40 lines
1.1 KiB
SQL
40 lines
1.1 KiB
SQL
-- DROP OWNED BY CURRENT_USER CASCADE;
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CREATE TYPE STAT AS ENUM ('waiting', 'p1turn', 'p2turn', 'gameover');
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CREATE TABLE IF NOT EXISTS players (
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id CHAR(16) PRIMARY KEY,
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board CHAR(10) [10],
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room_code CHAR(4) NOT NULL,
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abandoned BOOLEAN DEFAULT FALSE NOT NULL,
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time TIMESTAMP DEFAULT NOW() NOT NULL
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);
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CREATE TABLE IF NOT EXISTS rooms (
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code CHAR(4) PRIMARY KEY,
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player1_id CHAR(16),
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player2_id CHAR(16),
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stat STAT DEFAULT 'waiting' NOT NULL,
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CHECK (
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(
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player1_id IS DISTINCT
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FROM player2_id
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)
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OR (
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player1_id IS NULL
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AND player2_id IS NULL
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)
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)
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);
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ALTER TABLE players
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ADD CONSTRAINT fk_room_code FOREIGN KEY (room_code) REFERENCES rooms (code) ON DELETE
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SET NULL;
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ALTER TABLE rooms
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ADD CONSTRAINT fk_player1 FOREIGN KEY (player1_id) REFERENCES players (id) ON DELETE
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SET NULL ON UPDATE CASCADE,
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ADD CONSTRAINT fk_player2 FOREIGN KEY (player2_id) REFERENCES players (id) ON DELETE
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SET NULL ON UPDATE CASCADE;
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CREATE INDEX idx_player_room_code ON players (room_code);
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CREATE INDEX idx_room_status ON players (abandoned); |