working state
This commit is contained in:
@@ -20,40 +20,29 @@ export class State {
|
||||
this.socket.on('upload', (_, callback) => {
|
||||
callback(this.playerBoard.board);
|
||||
})
|
||||
this.socket.on('turn', (id) => {
|
||||
this.turn = id == this.socket.id;
|
||||
this.socket.on('turnover', (id) => {
|
||||
this.turn = id != this.socket.id;
|
||||
})
|
||||
this.socket.on('attacked', ({ by, at, res }) => {
|
||||
let [i, j] = at;
|
||||
if (by == this.socket.id) {
|
||||
this.opponentBoard.board[i][j] = res ? 'h' : 'm';
|
||||
this.turn = false;
|
||||
} else {
|
||||
this.playerBoard.board[i][j] = res ? 'h' : 'm';
|
||||
this.turn = true;
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
async attack(i: number, j: number) {
|
||||
attack(i: number, j: number) {
|
||||
if (!this.turn) return;
|
||||
this.turn = false;
|
||||
const res = await this.socket.emitWithAck('attack', [i, j]);
|
||||
if (res) {
|
||||
this.opponentBoard.board[i][j] = 'h';
|
||||
} else {
|
||||
this.opponentBoard.board[i][j] = 'm';
|
||||
}
|
||||
this.socket.emit('attack', [i, j]);
|
||||
}
|
||||
|
||||
async createRoom() {
|
||||
createRoom() {
|
||||
this.socket.emit('create');
|
||||
// this.socket.emit('upload', this.playerBoard.board);
|
||||
// send the board to the server
|
||||
// let api = 'http://127.0.0.1:3000/';
|
||||
// await fetch(api, {
|
||||
// method: 'POST',
|
||||
// headers: {
|
||||
// 'Content-Type': 'application/json',
|
||||
// 'Access-Control-Allow-Origin': '*',
|
||||
// },
|
||||
// body: JSON.stringify(this.playerBoard.board),
|
||||
// }).then((response) => {
|
||||
// console.log(response);
|
||||
// response.json().then((data) => {
|
||||
// console.log(data);
|
||||
// });
|
||||
// });
|
||||
}
|
||||
|
||||
joinRoom() {
|
||||
@@ -72,10 +61,6 @@ export class Board {
|
||||
if (!isOpponent) this.randomize();
|
||||
}
|
||||
|
||||
// set(x: number, y: number, type: CellType) {
|
||||
// this.board[x][y] = type;
|
||||
// }
|
||||
|
||||
randomize() {
|
||||
this.board = Array.from({ length: 10 }, () => Array.from({ length: 10 }, () => 'e'));
|
||||
for (const shipLength of Board.shipTypes) {
|
||||
|
@@ -3,15 +3,25 @@ CREATE TYPE STAT AS ENUM ('waiting', 'p1turn', 'p2turn');
|
||||
|
||||
CREATE TABLE IF NOT EXISTS players (
|
||||
id CHAR(16) PRIMARY KEY,
|
||||
board CHAR(10) [10],
|
||||
room_code CHAR(4)
|
||||
board CHAR [10] [10],
|
||||
room_code CHAR(4) NOT NULL
|
||||
);
|
||||
|
||||
CREATE TABLE IF NOT EXISTS rooms (
|
||||
code CHAR(4) PRIMARY KEY,
|
||||
player1_id CHAR(16),
|
||||
player2_id CHAR(16),
|
||||
stat STAT DEFAULT 'waiting'
|
||||
stat STAT DEFAULT 'waiting' NOT NULL,
|
||||
CHECK (
|
||||
(
|
||||
player1_id IS DISTINCT
|
||||
FROM player2_id
|
||||
)
|
||||
OR (
|
||||
player1_id IS NULL
|
||||
AND player2_id IS NULL
|
||||
)
|
||||
)
|
||||
);
|
||||
|
||||
ALTER TABLE players
|
||||
@@ -24,5 +34,22 @@ SET NULL,
|
||||
ADD CONSTRAINT fk_player2 FOREIGN KEY (player2_id) REFERENCES players (id) ON DELETE
|
||||
SET NULL;
|
||||
|
||||
-- delete room if both players are null
|
||||
CREATE OR REPLACE FUNCTION delete_room() RETURNS TRIGGER AS $$ BEGIN IF (
|
||||
SELECT player1_id IS NULL
|
||||
AND player2_id IS NULL
|
||||
FROM rooms
|
||||
WHERE code = OLD.room_code
|
||||
) THEN
|
||||
DELETE FROM rooms
|
||||
WHERE code = OLD.room_code;
|
||||
END IF;
|
||||
RETURN OLD;
|
||||
END;
|
||||
$$ LANGUAGE plpgsql;
|
||||
|
||||
CREATE TRIGGER delete_room_trigger
|
||||
AFTER DELETE ON players FOR EACH ROW EXECUTE FUNCTION delete_room();
|
||||
|
||||
CREATE INDEX idx_player_room_code ON players (room_code);
|
||||
CREATE INDEX idx_room_status ON rooms (stat);
|
255
src/game.rs
255
src/game.rs
@@ -1,32 +1,16 @@
|
||||
use std::{collections::HashMap, sync::Arc};
|
||||
|
||||
use axum::Json;
|
||||
use rand::Rng;
|
||||
use serde::Deserialize;
|
||||
use socketioxide::socket::Sid;
|
||||
use tokio::sync::RwLock;
|
||||
|
||||
pub const ROOM_CODE_LENGTH: usize = 4;
|
||||
|
||||
// #[derive(Default, Clone)]
|
||||
// pub struct Store {
|
||||
// rooms: Arc<RwLock<HashMap<String, Room>>>,
|
||||
// sockets: Arc<RwLock<HashMap<Sid, String>>>,
|
||||
// }
|
||||
|
||||
// impl Store {
|
||||
// pub async fn add_room(&self, code: String) {
|
||||
// let mut store = self.rooms.write().await;
|
||||
// store.insert(
|
||||
// code.clone(),
|
||||
// Room {
|
||||
// code,
|
||||
// ..Default::default()
|
||||
// },
|
||||
// );
|
||||
// }
|
||||
pub async fn add_room(code: String, pool: &sqlx::PgPool) -> Result<(), sqlx::Error> {
|
||||
sqlx::query!("INSERT INTO rooms (code) VALUES ($1)", code)
|
||||
pub async fn add_room(sid: Sid, code: String, pool: &sqlx::PgPool) -> Result<(), sqlx::Error> {
|
||||
sqlx::query!(
|
||||
r"WITH new_user AS (INSERT INTO players (id, room_code) VALUES ($1, $2) RETURNING id) INSERT INTO rooms (player1_id, code) SELECT $1, $2 FROM new_user",
|
||||
sid.as_str(),
|
||||
code
|
||||
)
|
||||
.execute(pool)
|
||||
.await?;
|
||||
Ok(())
|
||||
@@ -40,25 +24,39 @@ pub async fn join_room(sid: Sid, code: String, pool: &sqlx::PgPool) -> Result<()
|
||||
.fetch_one(pool)
|
||||
.await?;
|
||||
|
||||
let sid = sid.as_str();
|
||||
|
||||
if room.player1_id.is_some() && room.player2_id.is_some() {
|
||||
return Err(sqlx::Error::RowNotFound); // room full
|
||||
}
|
||||
if let Some(id) = room.player1_id.as_ref() {
|
||||
if id == sid {
|
||||
return Err(sqlx::Error::RowNotFound); // already in room
|
||||
}
|
||||
}
|
||||
if let Some(id) = room.player2_id.as_ref() {
|
||||
if id == sid {
|
||||
return Err(sqlx::Error::RowNotFound); // already in room
|
||||
}
|
||||
}
|
||||
|
||||
let mut txn = pool.begin().await?;
|
||||
|
||||
// create/update player
|
||||
sqlx::query!(
|
||||
r#"INSERT INTO players (id, room_code) VALUES ($1, $2) ON CONFLICT (id) DO UPDATE SET room_code = $2"#,
|
||||
sid.as_str(),
|
||||
sid,
|
||||
code
|
||||
)
|
||||
.execute(&mut *txn)
|
||||
.await?;
|
||||
|
||||
// add to room
|
||||
sqlx::query(&format!(
|
||||
"UPDATE rooms SET player{}_id = $1 WHERE code = $2",
|
||||
if room.player1_id.is_none() { "1" } else { "2" }
|
||||
))
|
||||
.bind(sid.as_str())
|
||||
.bind(sid)
|
||||
.bind(code)
|
||||
.execute(&mut *txn)
|
||||
.await?;
|
||||
@@ -66,102 +64,133 @@ pub async fn join_room(sid: Sid, code: String, pool: &sqlx::PgPool) -> Result<()
|
||||
txn.commit().await?;
|
||||
Ok(())
|
||||
}
|
||||
// pub async fn join_room(&self, sid: Sid, code: String) -> Result<(), ()> {
|
||||
// if self.rooms.read().await.get(&code).is_none() {
|
||||
// return Err(());
|
||||
// };
|
||||
// let mut sockets = self.sockets.write().await;
|
||||
// let player = sockets
|
||||
// .entry(sid)
|
||||
// .and_modify(|p| p.room = Some(code.clone()))
|
||||
// .or_insert(Arc::new(Player {
|
||||
// sid,
|
||||
// room: Some(code.clone()),
|
||||
// board: None,
|
||||
// }));
|
||||
// let mut rooms = self.rooms.write().await;
|
||||
// let Some(room) = rooms.get_mut(&code) else {
|
||||
// return Err(());
|
||||
// };
|
||||
|
||||
// if room.player1.is_none() {
|
||||
// room.player1 = Some(Arc::clone(player));
|
||||
// }
|
||||
// Ok(())
|
||||
// }
|
||||
pub async fn add_board(sid: Sid, board: Board, pool: &sqlx::PgPool) -> Result<(), sqlx::Error> {
|
||||
let query = format!(
|
||||
"UPDATE players SET board = ARRAY[{}] WHERE id = '{}'",
|
||||
board
|
||||
.0
|
||||
.map(|row| {
|
||||
format!(
|
||||
"ARRAY[{}]",
|
||||
row.map(|x| format!("'{x}'"))
|
||||
.into_iter()
|
||||
.collect::<Vec<_>>()
|
||||
.join(",")
|
||||
)
|
||||
})
|
||||
.into_iter()
|
||||
.collect::<Vec<String>>()
|
||||
.join(","),
|
||||
sid.as_str()
|
||||
);
|
||||
sqlx::query(&query).execute(pool).await.unwrap();
|
||||
Ok(())
|
||||
}
|
||||
|
||||
// pub async fn add_board(&self, sid: Sid, board: Board) -> Result<(), ()> {
|
||||
// let mut store = self.sockets.write().await;
|
||||
// if let Some(player) = store.get_mut(&sid) {
|
||||
// player.board = Some(board);
|
||||
// } else {
|
||||
// return Err(());
|
||||
// }
|
||||
// Ok(())
|
||||
// }
|
||||
pub async fn start(sid: Sid, code: String, pool: &sqlx::PgPool) -> Result<(), sqlx::Error> {
|
||||
let room = sqlx::query!(
|
||||
r"SELECT player1_id, player2_id FROM rooms WHERE code = $1",
|
||||
code
|
||||
)
|
||||
.fetch_one(pool)
|
||||
.await?;
|
||||
|
||||
// pub async fn start(&self, code: String, sid: Sid) -> Result<(), ()> {
|
||||
// let mut store = self.rooms.write().await;
|
||||
// let Some(room) = store.get_mut(&code) else {
|
||||
// return Err(());
|
||||
// };
|
||||
// dbg!(&room);
|
||||
// let (Some(player1), Some(player2)) = (room.player1, room.player2) else {
|
||||
// return Err(());
|
||||
// };
|
||||
let (Some(player1), Some(player2)) = (room.player1_id, room.player2_id) else {
|
||||
return Err(sqlx::Error::RowNotFound); // room not full
|
||||
};
|
||||
|
||||
// if player1.sid == sid {
|
||||
// room.status = Status::Player1Turn;
|
||||
// } else if player2.sid == sid {
|
||||
// room.status = Status::Player2Turn;
|
||||
// } else {
|
||||
// return Err(());
|
||||
// }
|
||||
// Ok(())
|
||||
// }
|
||||
let status = if sid.as_str() == player1 {
|
||||
Status::P2Turn
|
||||
} else if sid.as_str() == player2 {
|
||||
Status::P1Turn
|
||||
} else {
|
||||
return Err(sqlx::Error::RowNotFound); // not in room
|
||||
};
|
||||
|
||||
// pub async fn attack(&self, sid: Sid, (i, j): (usize, usize)) -> Result<bool, ()> {
|
||||
// let sockets = self.sockets.read().await;
|
||||
// let Some(player) = sockets.get(&sid) else {
|
||||
// return Err(());
|
||||
// };
|
||||
// let mut rooms = self.rooms.write().await;
|
||||
// let Some(room) = rooms.get_mut(player.room.as_ref().unwrap()) else {
|
||||
// return Err(());
|
||||
// };
|
||||
sqlx::query!(
|
||||
r"UPDATE rooms SET stat = $1 WHERE code = $2",
|
||||
status as Status,
|
||||
code
|
||||
)
|
||||
.execute(pool)
|
||||
.await?;
|
||||
Ok(())
|
||||
}
|
||||
|
||||
// match room.status {
|
||||
// Status::Player1Turn if player.sid == room.player1.as_ref().unwrap().sid => {
|
||||
// room.status = Status::Player2Turn;
|
||||
// return Ok(room.player2.as_ref().unwrap().board.as_ref().unwrap().0[i][j] == 's');
|
||||
// }
|
||||
// Status::Player2Turn if player.sid == room.player2.as_ref().unwrap().sid => {
|
||||
// room.status = Status::Player1Turn;
|
||||
// return Ok(room.player1.as_ref().unwrap().board.as_ref().unwrap().0[i][j] == 's');
|
||||
// }
|
||||
// _ => return Err(()),
|
||||
// }
|
||||
pub async fn attack(
|
||||
sid: Sid,
|
||||
(i, j): (usize, usize),
|
||||
pool: &sqlx::PgPool,
|
||||
) -> Result<bool, sqlx::Error> {
|
||||
let player = sqlx::query!(r"SELECT room_code FROM players WHERE id = $1", sid.as_str())
|
||||
.fetch_one(pool)
|
||||
.await?;
|
||||
|
||||
// Err(())
|
||||
// }
|
||||
// }
|
||||
let room = sqlx::query!(
|
||||
r#"SELECT stat AS "stat: Status", player1_id, player2_id FROM rooms WHERE code = $1"#,
|
||||
player.room_code
|
||||
)
|
||||
.fetch_one(pool)
|
||||
.await?;
|
||||
|
||||
// #[derive(Default, Debug)]
|
||||
// struct Room {
|
||||
// code: String,
|
||||
// player1: Option<Arc<Player>>,
|
||||
// player2: Option<Arc<Player>>,
|
||||
// status: Status,
|
||||
// }
|
||||
let (_, other, to_status) = match (room.player1_id, room.player2_id) {
|
||||
(Some(p1), Some(p2)) if p1 == sid.as_str() && room.stat == Status::P1Turn => {
|
||||
(p1, p2, Status::P2Turn)
|
||||
}
|
||||
(Some(p1), Some(p2)) if p2 == sid.as_str() && room.stat == Status::P2Turn => {
|
||||
(p2, p1, Status::P1Turn)
|
||||
}
|
||||
_ => return Err(sqlx::Error::RowNotFound), // room not full
|
||||
};
|
||||
|
||||
// #[derive(Debug)]
|
||||
// struct Player {
|
||||
// sid: Sid,
|
||||
// board: Option<Board>,
|
||||
// room: Option<String>,
|
||||
// }
|
||||
let mut txn = pool.begin().await?;
|
||||
|
||||
#[derive(Debug, sqlx::Type)]
|
||||
let turn = sqlx::query!(
|
||||
r"SELECT board[$1][$2] as HIT FROM players WHERE id = $3",
|
||||
i as i32 + 1,
|
||||
j as i32 + 1,
|
||||
other
|
||||
)
|
||||
.fetch_one(&mut *txn)
|
||||
.await?;
|
||||
|
||||
sqlx::query!(
|
||||
r#"UPDATE players
|
||||
SET board[$1][$2] = CASE
|
||||
WHEN board[$1][$2] = 's' THEN 'h'
|
||||
WHEN board[$1][$2] = 'e' THEN 'm'
|
||||
ELSE board[$1][$2]
|
||||
END
|
||||
WHERE id = $3"#,
|
||||
i as i32 + 1,
|
||||
j as i32 + 1,
|
||||
other
|
||||
)
|
||||
.execute(&mut *txn)
|
||||
.await?;
|
||||
|
||||
sqlx::query!(
|
||||
r#"UPDATE rooms SET stat = $1 WHERE code = $2"#,
|
||||
to_status as Status,
|
||||
player.room_code
|
||||
)
|
||||
.execute(&mut *txn)
|
||||
.await?;
|
||||
|
||||
txn.commit().await?;
|
||||
Ok(turn.hit.unwrap() == "s")
|
||||
}
|
||||
|
||||
pub async fn disconnect(sid: Sid, pool: &sqlx::PgPool) -> Result<(), sqlx::Error> {
|
||||
sqlx::query!(r"DELETE FROM players WHERE id = $1", sid.as_str())
|
||||
.execute(pool)
|
||||
.await
|
||||
.unwrap();
|
||||
Ok(())
|
||||
}
|
||||
|
||||
#[derive(Debug, sqlx::Type, PartialEq)]
|
||||
#[sqlx(type_name = "STAT", rename_all = "lowercase")]
|
||||
enum Status {
|
||||
Waiting,
|
||||
@@ -169,12 +198,6 @@ enum Status {
|
||||
P2Turn,
|
||||
}
|
||||
|
||||
// impl Default for Status {
|
||||
// fn default() -> Self {
|
||||
// Status::Waiting
|
||||
// }
|
||||
// }
|
||||
|
||||
#[derive(Debug, Deserialize)]
|
||||
pub struct Board(pub [[char; 10]; 10]);
|
||||
|
||||
|
185
src/main.rs
185
src/main.rs
@@ -4,7 +4,7 @@ use std::{str::FromStr, sync::Arc};
|
||||
use axum::Router;
|
||||
use dotenv::dotenv;
|
||||
use futures_util::stream::StreamExt;
|
||||
use game::{join_room, Board, ROOM_CODE_LENGTH};
|
||||
use game::{add_board, add_room, attack, disconnect, join_room, start, Board, ROOM_CODE_LENGTH};
|
||||
use rand::Rng;
|
||||
use serde_json::Value;
|
||||
use socketioxide::{
|
||||
@@ -13,6 +13,7 @@ use socketioxide::{
|
||||
socket::Sid,
|
||||
SocketIo,
|
||||
};
|
||||
use sqlx::PgPool;
|
||||
use tokio::net::TcpListener;
|
||||
use tower_http::cors::CorsLayer;
|
||||
use tracing_subscriber::FmtSubscriber;
|
||||
@@ -28,14 +29,9 @@ async fn main() -> Result<(), Box<dyn std::error::Error>> {
|
||||
let url = std::env::var("DATABASE_URL")?;
|
||||
let pool = sqlx::postgres::PgPool::connect(&url).await?;
|
||||
sqlx::migrate!("./migrations").run(&pool).await?;
|
||||
join_room(
|
||||
Sid::from_str("aaaaaaaaaaaaaaaa").unwrap(),
|
||||
"AAAB".to_string(),
|
||||
&pool,
|
||||
)
|
||||
.await?;
|
||||
let (layer, io) = SocketIo::builder().with_state(pool).build_layer();
|
||||
// io.ns("/", on_connect);
|
||||
|
||||
io.ns("/", on_connect);
|
||||
let app = Router::new()
|
||||
// .route("/", post(game::create_board_route))
|
||||
.layer(layer)
|
||||
@@ -47,89 +43,98 @@ async fn main() -> Result<(), Box<dyn std::error::Error>> {
|
||||
Ok(())
|
||||
}
|
||||
|
||||
// fn on_connect(socket: SocketRef, io: SocketIo) {
|
||||
// tracing::info!("Connected: {:?}", socket.id);
|
||||
// // tracing::info!(
|
||||
// // "All rooms and sockets: {:?}",
|
||||
// // io.rooms()
|
||||
// // .unwrap()
|
||||
// // .iter()
|
||||
// // .map(|room| { (room, io.within(room.clone()).sockets().unwrap()) })
|
||||
// // );
|
||||
|
||||
// socket.on(
|
||||
// "create",
|
||||
// |socket: SocketRef, store: State<Store>| async move {
|
||||
// if !socket.rooms().unwrap().is_empty() {
|
||||
// socket
|
||||
// .emit("created-room", socket.rooms().unwrap().first())
|
||||
// .unwrap();
|
||||
// println!("{} Already in a room", socket.id);
|
||||
// return;
|
||||
// }
|
||||
|
||||
// let room: String = rand::thread_rng()
|
||||
// .sample_iter(&rand::distributions::Alphanumeric)
|
||||
// .take(ROOM_CODE_LENGTH)
|
||||
// .map(|x| char::to_ascii_uppercase(&(x as char)))
|
||||
// .collect();
|
||||
// tracing::info!("Creating room: {:?}", room);
|
||||
// store.add_room(room.clone()).await;
|
||||
// store.join_room(socket.id, room.clone()).await.unwrap();
|
||||
// socket.leave_all().unwrap();
|
||||
// socket.join(room.clone()).unwrap();
|
||||
// socket.emit("created-room", &room).unwrap();
|
||||
// },
|
||||
fn on_connect(socket: SocketRef, io: SocketIo) {
|
||||
tracing::info!("Connected: {:?}", socket.id);
|
||||
// tracing::info!(
|
||||
// "All rooms and sockets: {:?}",
|
||||
// io.rooms()
|
||||
// .unwrap()
|
||||
// .iter()
|
||||
// .map(|room| { (room, io.within(room.clone()).sockets().unwrap()) })
|
||||
// );
|
||||
|
||||
// socket.on(
|
||||
// "join",
|
||||
// |socket: SocketRef, Data::<String>(room), store: State<Store>| async move {
|
||||
// if room.len() != ROOM_CODE_LENGTH {
|
||||
// return;
|
||||
// }
|
||||
// tracing::info!("Joining room: {:?}", room);
|
||||
// store.join_room(socket.id, room.clone()).await.unwrap();
|
||||
// socket.leave_all().unwrap();
|
||||
// socket.join(room.clone()).unwrap();
|
||||
// if socket.within(room.clone()).sockets().unwrap().len() != 2 {
|
||||
// return;
|
||||
// }
|
||||
// let ack_stream = socket
|
||||
// .within(room.clone())
|
||||
// .emit_with_ack::<Vec<Board>>("upload", ())
|
||||
// .unwrap();
|
||||
// ack_stream
|
||||
// .for_each(|(id, ack)| {
|
||||
// let store = store.clone();
|
||||
// async move {
|
||||
// match ack {
|
||||
// Ok(mut ack) => {
|
||||
// store.add_board(id, ack.data.pop().unwrap()).await.unwrap();
|
||||
// }
|
||||
// Err(err) => tracing::error!("Ack error, {}", err),
|
||||
// }
|
||||
// }
|
||||
// })
|
||||
// .await;
|
||||
// store.start(room.clone(), socket.id).await.unwrap();
|
||||
// tracing::info!("Game started");
|
||||
// socket.within(room.clone()).emit("turn", socket.id).unwrap();
|
||||
// },
|
||||
// );
|
||||
socket.on(
|
||||
"create",
|
||||
|socket: SocketRef, pool: State<PgPool>| async move {
|
||||
if !socket.rooms().unwrap().is_empty() {
|
||||
socket
|
||||
.emit("created-room", socket.rooms().unwrap().first())
|
||||
.unwrap();
|
||||
println!("{} Already in a room", socket.id);
|
||||
return;
|
||||
}
|
||||
|
||||
// socket.on(
|
||||
// "attack",
|
||||
// |socket: SocketRef, Data::<[usize; 2]>([i, j]), ack: AckSender, store: State<Store>| async move {
|
||||
// let res = store.attack(socket.id, (i, j)).await.unwrap();
|
||||
// tracing::info!("Attacking at: ({}, {}), result: {}", i, j, res);
|
||||
// ack.send(res).unwrap();
|
||||
// },
|
||||
// );
|
||||
let room: String = rand::thread_rng()
|
||||
.sample_iter(&rand::distributions::Alphanumeric)
|
||||
.take(ROOM_CODE_LENGTH)
|
||||
.map(|x| char::to_ascii_uppercase(&(x as char)))
|
||||
.collect();
|
||||
tracing::info!("Creating room: {:?}", room);
|
||||
add_room(socket.id, room.clone(), &pool).await.unwrap();
|
||||
socket.leave_all().unwrap();
|
||||
socket.join(room.clone()).unwrap();
|
||||
socket.emit("created-room", &room).unwrap();
|
||||
},
|
||||
);
|
||||
|
||||
// socket.on_disconnect(|socket: SocketRef, store: State<Store>| {
|
||||
// tracing::info!("Disconnecting: {:?}", socket.id);
|
||||
// socket.leave_all().unwrap();
|
||||
// // TODO: Delete room
|
||||
// });
|
||||
// }
|
||||
socket.on(
|
||||
"join",
|
||||
|socket: SocketRef, Data::<String>(room), pool: State<PgPool>| async move {
|
||||
if room.len() != ROOM_CODE_LENGTH {
|
||||
return;
|
||||
}
|
||||
tracing::info!("Joining room: {:?}", room);
|
||||
join_room(socket.id, room.clone(), &pool).await.unwrap();
|
||||
socket.leave_all().unwrap();
|
||||
socket.join(room.clone()).unwrap();
|
||||
if socket.within(room.clone()).sockets().unwrap().len() != 2 {
|
||||
return;
|
||||
}
|
||||
let ack_stream = socket
|
||||
.within(room.clone())
|
||||
.emit_with_ack::<Vec<Board>>("upload", ())
|
||||
.unwrap();
|
||||
ack_stream
|
||||
.for_each(|(id, ack)| {
|
||||
let pool = pool.clone();
|
||||
async move {
|
||||
match ack {
|
||||
Ok(mut ack) => {
|
||||
add_board(id, ack.data.pop().unwrap(), &pool).await.unwrap();
|
||||
}
|
||||
Err(err) => tracing::error!("Ack error, {}", err),
|
||||
}
|
||||
}
|
||||
})
|
||||
.await;
|
||||
start(socket.id, room.clone(), &pool).await.unwrap();
|
||||
tracing::info!("Game started");
|
||||
socket
|
||||
.within(room.clone())
|
||||
.emit("turnover", socket.id)
|
||||
.unwrap();
|
||||
},
|
||||
);
|
||||
|
||||
socket.on(
|
||||
"attack",
|
||||
|socket: SocketRef, Data::<[usize; 2]>([i, j]), pool: State<PgPool>| async move {
|
||||
let res = attack(socket.id, (i, j), &pool).await.unwrap();
|
||||
tracing::info!("Attacking at: ({}, {}), result: {}", i, j, res);
|
||||
socket
|
||||
.within(socket.rooms().unwrap().first().unwrap().clone())
|
||||
.emit(
|
||||
"attacked",
|
||||
serde_json::json!({"by": socket.id.as_str(), "at": [i, j], "res": res}),
|
||||
)
|
||||
.unwrap();
|
||||
},
|
||||
);
|
||||
|
||||
socket.on_disconnect(|socket: SocketRef, pool: State<PgPool>| async move {
|
||||
tracing::info!("Disconnecting: {:?}", socket.id);
|
||||
socket.leave_all().unwrap();
|
||||
disconnect(socket.id, &pool).await.unwrap();
|
||||
// TODO: Delete room
|
||||
});
|
||||
}
|
||||
|
Reference in New Issue
Block a user