feat: end screen
This commit is contained in:
@@ -134,6 +134,11 @@ impl Board {
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self
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}
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pub fn is_game_over(&self) -> bool {
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self.iter()
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.all(|row| row.iter().all(|cell| matches!(cell, 'e' | 'm' | 'h')))
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}
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// fn validate_syntax(&self) -> bool {
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// self
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// .iter()
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27
src/game.rs
27
src/game.rs
@@ -33,6 +33,7 @@ pub enum Status {
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Waiting,
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P1Turn,
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P2Turn,
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GameOver
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}
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pub async fn room_if_player_exists(sid: &str, pool: &sqlx::PgPool) -> Result<Option<String>> {
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@@ -158,7 +159,7 @@ pub async fn get_game_state(
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sid: &str,
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room: &str,
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pool: &sqlx::PgPool,
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) -> Result<(bool, Vec<String>, Vec<String>)> {
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) -> Result<(bool, Vec<String>, Vec<String>, bool)> {
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let room_details = sqlx::query!(
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r#"SELECT player1_id, player2_id, stat AS "stat: Status" FROM rooms WHERE code = $1"#,
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room
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@@ -188,7 +189,6 @@ pub async fn get_game_state(
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.board
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.unwrap()
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.into();
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let player_board: Vec<String> = player_board.mark_redundant().into();
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let opponent_board: Board = sqlx::query!(
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r#"SELECT board FROM players WHERE id = $1 AND room_code = $2"#,
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@@ -200,6 +200,11 @@ pub async fn get_game_state(
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.board
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.unwrap()
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.into();
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let game_over = player_board.is_game_over() || opponent_board.is_game_over();
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let player_board: Vec<String> = player_board.mark_redundant().into();
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let opponent_board: Vec<String> = opponent_board.mark_redundant().into();
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let opponent_board: Vec<String> = opponent_board
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.into_iter()
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@@ -210,7 +215,7 @@ pub async fn get_game_state(
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})
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.collect::<Vec<_>>();
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Ok((turn, player_board, opponent_board))
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Ok((turn, player_board, opponent_board, game_over))
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}
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pub async fn start(sid: Sid, code: String, pool: &sqlx::PgPool) -> Result<()> {
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@@ -247,7 +252,7 @@ pub async fn attack(
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sid: Sid,
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(i, j): (usize, usize),
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pool: &sqlx::PgPool,
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) -> Result<(bool, Option<[(usize, usize); 2]>)> {
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) -> Result<(bool, Option<[(usize, usize); 2]>, bool)> {
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let player = sqlx::query!(r"SELECT room_code FROM players WHERE id = $1", sid.as_str())
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.fetch_one(pool)
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.await?;
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@@ -302,9 +307,19 @@ pub async fn attack(
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.execute(&mut *txn)
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.await?;
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}
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let game_over = board.is_game_over();
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if game_over {
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sqlx::query!(
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r#"UPDATE rooms SET stat = $1 WHERE code = $2"#,
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Status::GameOver as Status,
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player.room_code
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)
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.execute(&mut *txn)
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.await?;
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}
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txn.commit().await?;
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Ok((hit, if hit { board.has_sunk((i, j)) } else { None }))
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Ok((hit, if hit { board.has_sunk((i, j)) } else { None }, game_over))
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}
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pub async fn update_sid(oldsid: &str, newsid: &str, pool: &sqlx::PgPool) -> Result<()> {
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@@ -60,7 +60,7 @@ async fn on_connect(socket: SocketRef, Data(auth): Data<AuthPayload>, pool: Stat
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socket
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.emit(
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"restore",
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serde_json::json!({"turn": data.0, "player": data.1, "opponent": data.2}),
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serde_json::json!({"turn": data.0, "player": data.1, "opponent": data.2, "game_over": data.3}),
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)
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.unwrap();
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socket.join(room.clone()).unwrap();
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@@ -170,7 +170,7 @@ async fn on_connect(socket: SocketRef, Data(auth): Data<AuthPayload>, pool: Stat
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socket.on(
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"attack",
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|socket: SocketRef, Data::<[usize; 2]>([i, j]), pool: State<PgPool>| async move {
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let (hit, sunk) = match attack(socket.id, (i, j), &pool).await {
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let (hit, sunk, game_over) = match attack(socket.id, (i, j), &pool).await {
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Ok(res) => res,
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Err(e) => {
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tracing::error!("{:?}", e);
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@@ -182,7 +182,7 @@ async fn on_connect(socket: SocketRef, Data(auth): Data<AuthPayload>, pool: Stat
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.within(socket.rooms().unwrap().first().unwrap().clone())
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.emit(
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"attacked",
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serde_json::json!({"by": socket.id.as_str(), "at": [i, j], "hit": hit, "sunk": sunk}),
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serde_json::json!({"by": socket.id.as_str(), "at": [i, j], "hit": hit, "sunk": sunk, "game_over": game_over}),
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)
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.unwrap();
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},
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