feat: end screen
This commit is contained in:
@@ -1,6 +1,6 @@
|
||||
import { io, Socket } from "socket.io-client";
|
||||
|
||||
export type Phase = 'placement' | 'waiting' | 'selfturn' | 'otherturn';
|
||||
export type Phase = 'placement' | 'waiting' | 'selfturn' | 'otherturn' | 'gameover';
|
||||
export type CellType = 'e' | 's' | 'h' | 'm'; // empty, ship, hit, miss
|
||||
|
||||
export class State {
|
||||
@@ -10,8 +10,11 @@ export class State {
|
||||
users = $state(0);
|
||||
room = $state('');
|
||||
turn = $state(-1); // -1 not my turn, 0 might be, 1 is
|
||||
game_over = $state(false);
|
||||
socket: Socket;
|
||||
|
||||
play_again_phase = $state(false);
|
||||
|
||||
constructor() {
|
||||
const url = import.meta.env.DEV ? 'ws://localhost:3000' : 'wss://battleship.icyground-d91964e0.centralindia.azurecontainerapps.io';
|
||||
this.socket = io(url, {
|
||||
@@ -37,7 +40,7 @@ export class State {
|
||||
this.turn = (id == this.socket.id) ? 1 : -1;
|
||||
this.phase = this.turn ? 'selfturn' : 'otherturn';
|
||||
});
|
||||
this.socket.on('attacked', ({ by, at, hit, sunk }) => {
|
||||
this.socket.on('attacked', ({ by, at, hit, sunk, game_over }) => {
|
||||
const [i, j]: [number, number] = at;
|
||||
const board = by == this.socket.id ? this.opponentBoard : this.playerBoard;
|
||||
if (by == this.socket.id) {
|
||||
@@ -70,13 +73,18 @@ export class State {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
this.game_over = game_over;
|
||||
|
||||
});
|
||||
|
||||
this.socket.on('restore', ({ turn, player, opponent }: { turn: boolean, player: string[], opponent: string[] }) => {
|
||||
this.socket.on('restore', ({ turn, player, opponent, game_over }: { turn: boolean, player: string[], opponent: string[], game_over: boolean }) => {
|
||||
this.turn = turn ? 1 : -1;
|
||||
this.phase = this.turn ? 'selfturn' : 'otherturn';
|
||||
this.playerBoard.board = player.map((s) => s.split('').map(c => c as CellType));
|
||||
this.opponentBoard.board = opponent.map((s) => s.split('').map(c => c as CellType));
|
||||
|
||||
this.game_over = game_over;
|
||||
})
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user