feat: end screen

This commit is contained in:
Khadeer
2024-10-05 14:52:41 +05:30
committed by Sparsh Goenka
parent 1d61f8fc32
commit cd1a156d3e
6 changed files with 67 additions and 18 deletions

View File

@@ -1,6 +1,6 @@
import { io, Socket } from "socket.io-client";
export type Phase = 'placement' | 'waiting' | 'selfturn' | 'otherturn';
export type Phase = 'placement' | 'waiting' | 'selfturn' | 'otherturn' | 'gameover';
export type CellType = 'e' | 's' | 'h' | 'm'; // empty, ship, hit, miss
export class State {
@@ -10,8 +10,11 @@ export class State {
users = $state(0);
room = $state('');
turn = $state(-1); // -1 not my turn, 0 might be, 1 is
game_over = $state(false);
socket: Socket;
play_again_phase = $state(false);
constructor() {
const url = import.meta.env.DEV ? 'ws://localhost:3000' : 'wss://battleship.icyground-d91964e0.centralindia.azurecontainerapps.io';
this.socket = io(url, {
@@ -37,7 +40,7 @@ export class State {
this.turn = (id == this.socket.id) ? 1 : -1;
this.phase = this.turn ? 'selfturn' : 'otherturn';
});
this.socket.on('attacked', ({ by, at, hit, sunk }) => {
this.socket.on('attacked', ({ by, at, hit, sunk, game_over }) => {
const [i, j]: [number, number] = at;
const board = by == this.socket.id ? this.opponentBoard : this.playerBoard;
if (by == this.socket.id) {
@@ -70,13 +73,18 @@ export class State {
}
}
}
this.game_over = game_over;
});
this.socket.on('restore', ({ turn, player, opponent }: { turn: boolean, player: string[], opponent: string[] }) => {
this.socket.on('restore', ({ turn, player, opponent, game_over }: { turn: boolean, player: string[], opponent: string[], game_over: boolean }) => {
this.turn = turn ? 1 : -1;
this.phase = this.turn ? 'selfturn' : 'otherturn';
this.playerBoard.board = player.map((s) => s.split('').map(c => c as CellType));
this.opponentBoard.board = opponent.map((s) => s.split('').map(c => c as CellType));
this.game_over = game_over;
})
}

View File

@@ -43,10 +43,7 @@
<div class="font-mono font-bold">{gameState.users}</div>
<Users />
</div>
<button
class="btn btn-error text-xl"
onclick={leaveRoom}>Leave</button
>
<button class="btn btn-error text-xl" onclick={leaveRoom}>Leave</button>
</div>
{/if}
</div>
@@ -69,13 +66,37 @@
board={gameState.opponentBoard}
callback={(i, j) => gameState.attack(i, j)}
/>
{#if gameState.game_over}
<div
class="absolute inset-0 flex items-center justify-center bg-black bg-opacity-50 pointer-events-none"
>
<div class="p-6 bg-base-300 rounded-xl text-center">
<h3 class="text-2xl font-semibold">Game Over</h3>
<p class="text-lg">
{gameState.turn >= 0 ? 'You win!' : 'You lose!'}
</p>
<button
class="btn btn-primary mt-4 pointer-events-auto"
onclick={() => {
let room = gameState.room;
leaveRoom();
gameState.joinRoom(room);
}}
>
Play Again
</button>
<button class="btn btn-secondary mt-4 ml-4 pointer-events-auto" onclick={leaveRoom}>Leave</button>
</div>
</div>
{/if}
{#if gameState.hasNotStarted()}
<Join
class="absolute top-[24px] left-[15px] w-[calc(100%-15px)] h-[calc(100%-24px)]"
roomCode={gameState.room}
createRoom={() => gameState.createRoom()}
joinRoom={(code) => gameState.joinRoom(code)}
leaveRoom={leaveRoom}
{leaveRoom}
/>
{/if}
</div>