add ship wreck detection
This commit is contained in:
1
.gitignore
vendored
1
.gitignore
vendored
@@ -1,3 +1,4 @@
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/target
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.vscode
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.env
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test.sql
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@@ -5,23 +5,40 @@
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let { board, callback }: { board: Board; callback: (i: number, j: number) => void } = $props();
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</script>
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<div class="grid grid-cols-10 gap-1 bg-primary p-2 rounded-lg">
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<div class="grid grid-cols-10 ml-4">
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{#each [1, 2, 3, 4, 5, 6, 7, 8, 9, 10] as i}
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<div class="text-center">{i}</div>
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{/each}
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</div>
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<div class="flex flex-row">
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<div class="grid grid-rows-10 items-center mr-1">
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{#each ['A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J'] as i}
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<div class="text">{i}</div>
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{/each}
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</div>
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<div
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class="grid grid-cols-10 gap-0.5 lg:gap-1 bg-primary-content p-1 lg:p-1.5 rounded-lg size-full"
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>
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{#each board.board as row, i}
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{#each row as cell, j}
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<button
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class="aspect-square bg-blue-950 flex items-center justify-center {!board.isOpponent
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class="aspect-square {cell === 'm'
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? 'bg-secondary'
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: cell === 'h'
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? 'bg-accent'
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: 'bg-primary'} flex items-center justify-center {!board.isOpponent
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? 'cursor-default'
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: ''}"
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onclick={() => callback(i, j)}
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>
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{#if cell === 's'}
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<Ship class="size-3/5 text-blue-500" />
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<Ship class="size-3/5 text-primary-content" />
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{:else if cell === 'h'}
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<Crosshair class="size-3/5 text-red-500" />
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{:else if cell === 'm'}
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<div class="size-3/5 bg-blue-400 rounded-full"></div>
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<Crosshair class="size-3/5 text-accent-content" />
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{/if}
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</button>
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{/each}
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{/each}
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</div>
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</div>
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@@ -9,35 +9,53 @@ export class State {
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opponentBoard = $state(new Board(true));
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room = $state('');
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turn = $state(false);
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socket = io('ws://127.0.0.1:3000/', {
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socket: Socket;
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constructor(hostname: string) {
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this.socket = io(`ws://${hostname}:3000/`, {
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transports: ['websocket']
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});
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constructor() {
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this.socket.on('created-room', (room: string) => {
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this.room = room;
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});
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this.socket.on('upload', (_, callback) => {
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callback(this.playerBoard.board);
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})
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});
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this.socket.on('turnover', (id) => {
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this.turn = id != this.socket.id;
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})
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this.socket.on('attacked', ({ by, at, res }) => {
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let [i, j] = at;
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});
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this.socket.on('attacked', ({ by, at, hit, sunk }) => {
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const [i, j]: [number, number] = at;
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let board = by == this.socket.id ? this.opponentBoard : this.playerBoard;
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if (by == this.socket.id) {
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this.opponentBoard.board[i][j] = res ? 'h' : 'm';
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this.turn = false;
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this.turn = hit;
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} else {
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this.playerBoard.board[i][j] = res ? 'h' : 'm';
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this.turn = true;
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this.turn = !hit;
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}
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})
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board.board[i][j] = hit ? 'h' : 'm';
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if (sunk) {
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const [[minx, miny], [maxx, maxy]] = sunk;
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const x1 = Math.max(0, minx - 1);
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const y1 = Math.max(0, miny - 1);
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const x2 = Math.min(9, maxx + 1);
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const y2 = Math.min(9, maxy + 1);
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for (let x = x1; x <= x2; x++) {
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for (let y = y1; y <= y2; y++) {
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if (board.board[x][y] == 'e') {
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board.board[x][y] = 'm';
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}
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}
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}
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}
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});
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}
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attack(i: number, j: number) {
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if (!this.turn) return;
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if (this.opponentBoard.board[i][j] != 'e') return;
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this.turn = false;
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this.socket.emit('attack', [i, j]);
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}
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@@ -3,7 +3,8 @@
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import Header from '$lib/header.svelte';
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import { State } from '$lib/state.svelte';
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let gameState = new State();
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const hostname = window.location.hostname;
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let gameState = new State(hostname);
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</script>
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<div class="min-h-screen bg-base-300 py-8 px-4 sm:px-6 lg:px-8">
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@@ -9,8 +9,8 @@ export default {
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],
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daisyui: {
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themes: ["night"], // false: only light + dark | true: all themes | array: specific themes like this ["light", "dark", "cupcake"]
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darkTheme: "night", // name of one of the included themes for dark mode
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themes: ["cupcake", "night"], // false: only light + dark | true: all themes | array: specific themes like this ["light", "dark", "cupcake"]
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darkTheme: "cupcake", // name of one of the included themes for dark mode
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base: true, // applies background color and foreground color for root element by default
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styled: true, // include daisyUI colors and design decisions for all components
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utils: true, // adds responsive and modifier utility classes
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@@ -3,7 +3,7 @@ CREATE TYPE STAT AS ENUM ('waiting', 'p1turn', 'p2turn');
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CREATE TABLE IF NOT EXISTS players (
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id CHAR(16) PRIMARY KEY,
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board CHAR [10] [10],
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board CHAR(10) [10],
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room_code CHAR(4) NOT NULL
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);
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122
src/board.rs
Normal file
122
src/board.rs
Normal file
@@ -0,0 +1,122 @@
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use std::ops::{Deref, DerefMut};
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use axum::Json;
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use rand::Rng;
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use serde::Deserialize;
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#[derive(Debug, Deserialize)]
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pub struct Board(pub [[char; 10]; 10]);
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impl From<Board> for Vec<String> {
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fn from(board: Board) -> Self {
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board.iter().map(|row| row.iter().collect()).collect()
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}
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}
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impl From<Vec<String>> for Board {
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fn from(board: Vec<String>) -> Self {
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let mut arr = [['e'; 10]; 10];
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for (i, row) in board.iter().enumerate() {
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for (j, cell) in row.chars().enumerate() {
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arr[i][j] = cell;
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}
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}
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Board(arr)
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}
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}
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impl Deref for Board {
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type Target = [[char; 10]; 10];
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fn deref(&self) -> &Self::Target {
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&self.0
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}
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}
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impl DerefMut for Board {
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fn deref_mut(&mut self) -> &mut Self::Target {
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&mut self.0
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}
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}
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impl Board {
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const SHIPS: [i32; 5] = [5, 4, 3, 3, 2];
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pub fn from_json(Json(board): Json<Board>) -> Self {
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board
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}
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pub fn randomize() -> Self {
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let mut board = Board([['e'; 10]; 10]);
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for &length in Self::SHIPS.iter() {
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loop {
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let dir = rand::thread_rng().gen_bool(0.5);
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let x = rand::thread_rng().gen_range(0..(if dir { 10 } else { 11 - length }));
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let y = rand::thread_rng().gen_range(0..(if dir { 11 - length } else { 10 }));
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if board.is_overlapping(x, y, length, dir) {
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continue;
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}
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for i in 0..length {
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let (tx, ty) = if dir { (x, y + i) } else { (x + i, y) };
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board[tx as usize][ty as usize] = 's';
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}
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break;
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}
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}
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board
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}
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fn is_overlapping(&self, x: i32, y: i32, length: i32, dir: bool) -> bool {
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for i in -1..2 {
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for j in -1..=length {
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let (tx, ty) = if dir { (x + i, y + j) } else { (x + j, y + i) };
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if !(0..10).contains(&tx) || !(0..10).contains(&ty) {
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continue;
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}
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if self[tx as usize][ty as usize] != 'e' {
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return true;
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}
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}
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}
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false
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}
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pub fn has_sunk(&self, (i, j): (usize, usize)) -> Option<[(usize, usize); 2]> {
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let mut queue = vec![(i, j)];
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let mut visited = vec![vec![false; 10]; 10];
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let mut bounds = [(i, j), (i, j)];
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visited[i][j] = true;
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while let Some((x, y)) = queue.pop() {
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if self[x][y] == 's' {
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return None;
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}
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bounds[0].0 = bounds[0].0.min(x);
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bounds[0].1 = bounds[0].1.min(y);
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bounds[1].0 = bounds[1].0.max(x);
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bounds[1].1 = bounds[1].1.max(y);
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for (dx, dy) in [(-1, 0), (1, 0), (0, -1), (0, 1)].iter() {
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let (tx, ty) = ((x as i32 + dx) as usize, (y as i32 + dy) as usize);
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if (0..10).contains(&tx)
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&& (0..10).contains(&ty)
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&& !visited[tx][ty]
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&& matches!(self[tx][ty], 'h' | 's')
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{
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visited[tx][ty] = true;
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queue.push((tx, ty));
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}
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}
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}
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Some(bounds)
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}
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// fn validate_syntax(&self) -> bool {
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// self
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// .iter()
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// .all(|row| row.iter().all(|cell| matches!(cell, 'e' | 'h' | 'm' | 's')))
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// }
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}
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// pub async fn create_board_route(board: Json<Board>) -> Json<String> {
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// let board = Board::from_json(board).await;
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// Json(format!("{:?}", board))
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// }
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135
src/game.rs
135
src/game.rs
@@ -1,11 +1,8 @@
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use std::convert::Infallible;
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use axum::Json;
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use rand::Rng;
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use serde::Deserialize;
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use socketioxide::socket::Sid;
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use thiserror::Error;
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use crate::board::Board;
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pub const ROOM_CODE_LENGTH: usize = 4;
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pub type Result<T> = std::result::Result<T, Error>;
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@@ -20,6 +17,8 @@ pub enum Error {
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AlreadyInRoom,
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#[error("Not in room")]
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NotInRoom,
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#[error("Invalid Move")]
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InvalidMove,
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#[error("SQL Error\n{0:?}")]
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Sqlx(#[from] sqlx::Error),
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}
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@@ -85,25 +84,14 @@ pub async fn join_room(sid: Sid, code: String, pool: &sqlx::PgPool) -> Result<()
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}
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pub async fn add_board(sid: Sid, board: Board, pool: &sqlx::PgPool) -> Result<()> {
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let query = format!(
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"UPDATE players SET board = ARRAY[{}] WHERE id = '{}'",
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board
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.0
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.map(|row| {
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format!(
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"ARRAY[{}]",
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row.map(|x| format!("'{x}'"))
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.into_iter()
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.collect::<Vec<_>>()
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.join(",")
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)
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})
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.into_iter()
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.collect::<Vec<String>>()
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.join(","),
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let board: Vec<String> = board.into();
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sqlx::query!(
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"UPDATE players SET board = $1 WHERE id = $2",
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&board,
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sid.as_str()
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);
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sqlx::query(&query).execute(pool).await?;
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)
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.execute(pool)
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.await?;
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Ok(())
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}
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@@ -137,7 +125,11 @@ pub async fn start(sid: Sid, code: String, pool: &sqlx::PgPool) -> Result<()> {
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Ok(())
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}
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pub async fn attack(sid: Sid, (i, j): (usize, usize), pool: &sqlx::PgPool) -> Result<bool> {
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pub async fn attack(
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sid: Sid,
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(i, j): (usize, usize),
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pool: &sqlx::PgPool,
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) -> Result<(bool, Option<[(usize, usize); 2]>)> {
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let player = sqlx::query!(r"SELECT room_code FROM players WHERE id = $1", sid.as_str())
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.fetch_one(pool)
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.await?;
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@@ -159,32 +151,31 @@ pub async fn attack(sid: Sid, (i, j): (usize, usize), pool: &sqlx::PgPool) -> Re
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_ => return Err(Error::RoomNotFull), // room not full
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};
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let mut board: Board = sqlx::query!(r"SELECT board FROM players WHERE id = $1", other)
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.fetch_one(pool)
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.await?
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.board
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.unwrap()
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.into();
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let hit = match board[i][j] {
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's' => true,
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'e' => false,
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_ => return Err(Error::InvalidMove),
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};
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board[i][j] = if hit { 'h' } else { 'm' };
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let mut txn = pool.begin().await?;
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let turn = sqlx::query!(
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r"SELECT board[$1][$2] as HIT FROM players WHERE id = $3",
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i as i32 + 1,
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j as i32 + 1,
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other
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)
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.fetch_one(&mut *txn)
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.await?;
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sqlx::query!(
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r#"UPDATE players
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SET board[$1][$2] = CASE
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WHEN board[$1][$2] = 's' THEN 'h'
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WHEN board[$1][$2] = 'e' THEN 'm'
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ELSE board[$1][$2]
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END
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WHERE id = $3"#,
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r#"UPDATE players SET board[$1] = $2 WHERE id = $3"#,
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i as i32 + 1,
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j as i32 + 1,
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board[i].iter().collect::<String>(),
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other
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)
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.execute(&mut *txn)
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.await?;
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if !hit {
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sqlx::query!(
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r#"UPDATE rooms SET stat = $1 WHERE code = $2"#,
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to_status as Status,
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@@ -192,9 +183,10 @@ pub async fn attack(sid: Sid, (i, j): (usize, usize), pool: &sqlx::PgPool) -> Re
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)
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.execute(&mut *txn)
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.await?;
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}
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txn.commit().await?;
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Ok(turn.hit.unwrap() == "s")
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Ok((hit, if hit { board.has_sunk((i, j)) } else { None }))
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}
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pub async fn disconnect(sid: Sid, pool: &sqlx::PgPool) -> Result<()> {
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@@ -211,60 +203,3 @@ enum Status {
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P1Turn,
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P2Turn,
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}
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#[derive(Debug, Deserialize)]
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pub struct Board(pub [[char; 10]; 10]);
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impl Board {
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const SHIPS: [i32; 5] = [5, 4, 3, 3, 2];
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pub fn from_json(Json(board): Json<Board>) -> Self {
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board
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}
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pub fn randomize() -> Self {
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let mut board = Board([['e'; 10]; 10]);
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for &length in Self::SHIPS.iter() {
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loop {
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let dir = rand::thread_rng().gen_bool(0.5);
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let x = rand::thread_rng().gen_range(0..(if dir { 10 } else { 11 - length }));
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let y = rand::thread_rng().gen_range(0..(if dir { 11 - length } else { 10 }));
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if board.is_overlapping(x, y, length, dir) {
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continue;
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}
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for i in 0..length {
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let (tx, ty) = if dir { (x, y + i) } else { (x + i, y) };
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board.0[tx as usize][ty as usize] = 's';
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}
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break;
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}
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}
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board
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}
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fn is_overlapping(&self, x: i32, y: i32, length: i32, dir: bool) -> bool {
|
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for i in -1..2 {
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for j in -1..=length {
|
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let (tx, ty) = if dir { (x + i, y + j) } else { (x + j, y + i) };
|
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if !(0..10).contains(&tx) || !(0..10).contains(&ty) {
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continue;
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}
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if self.0[tx as usize][ty as usize] != 'e' {
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return true;
|
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}
|
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}
|
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}
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false
|
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}
|
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|
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// fn validate_syntax(&self) -> bool {
|
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// self.0
|
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// .iter()
|
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// .all(|row| row.iter().all(|cell| matches!(cell, 'e' | 'h' | 'm' | 's')))
|
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// }
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}
|
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|
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// pub async fn create_board_route(board: Json<Board>) -> Json<String> {
|
||||
// let board = Board::from_json(board).await;
|
||||
// Json(format!("{:?}", board.0))
|
||||
// }
|
||||
|
15
src/main.rs
15
src/main.rs
@@ -1,9 +1,10 @@
|
||||
mod board;
|
||||
mod game;
|
||||
|
||||
use axum::Router;
|
||||
use board::Board;
|
||||
use dotenv::dotenv;
|
||||
use futures_util::stream::StreamExt;
|
||||
use game::{add_board, add_room, attack, disconnect, join_room, start, Board, ROOM_CODE_LENGTH};
|
||||
use game::{add_board, add_room, attack, disconnect, join_room, start, ROOM_CODE_LENGTH};
|
||||
use rand::Rng;
|
||||
use socketioxide::{
|
||||
extract::{Data, SocketRef, State},
|
||||
@@ -33,7 +34,7 @@ async fn main() -> Result<(), Box<dyn std::error::Error>> {
|
||||
.layer(layer)
|
||||
.layer(CorsLayer::very_permissive());
|
||||
|
||||
let listener = TcpListener::bind("127.0.0.1:3000").await?;
|
||||
let listener = TcpListener::bind("0.0.0.0:3000").await?;
|
||||
println!("listening on {}", listener.local_addr()?);
|
||||
axum::serve(listener, app).await?;
|
||||
Ok(())
|
||||
@@ -98,7 +99,6 @@ fn on_connect(socket: SocketRef) {
|
||||
if let Err(e) = add_board(id, ack.data.pop().unwrap(), &pool).await
|
||||
{
|
||||
tracing::error!("{:?}", e);
|
||||
return;
|
||||
}
|
||||
}
|
||||
Err(err) => tracing::error!("Ack error, {}", err),
|
||||
@@ -121,19 +121,19 @@ fn on_connect(socket: SocketRef) {
|
||||
socket.on(
|
||||
"attack",
|
||||
|socket: SocketRef, Data::<[usize; 2]>([i, j]), pool: State<PgPool>| async move {
|
||||
let res = match attack(socket.id, (i, j), &pool).await {
|
||||
let (hit, sunk) = match attack(socket.id, (i, j), &pool).await {
|
||||
Ok(res) => res,
|
||||
Err(e) => {
|
||||
tracing::error!("{:?}", e);
|
||||
return;
|
||||
}
|
||||
};
|
||||
tracing::info!("Attacking at: ({}, {}), result: {}", i, j, res);
|
||||
tracing::info!("Attacking at: ({}, {}), result: {:?}", i, j, hit);
|
||||
socket
|
||||
.within(socket.rooms().unwrap().first().unwrap().clone())
|
||||
.emit(
|
||||
"attacked",
|
||||
serde_json::json!({"by": socket.id.as_str(), "at": [i, j], "res": res}),
|
||||
serde_json::json!({"by": socket.id.as_str(), "at": [i, j], "hit": hit, "sunk": sunk}),
|
||||
)
|
||||
.unwrap();
|
||||
},
|
||||
@@ -144,7 +144,6 @@ fn on_connect(socket: SocketRef) {
|
||||
socket.leave_all().unwrap();
|
||||
if let Err(e) = disconnect(socket.id, &pool).await {
|
||||
tracing::error!("{:?}", e);
|
||||
return;
|
||||
}
|
||||
});
|
||||
}
|
||||
|
Reference in New Issue
Block a user