add ship wreck detection

This commit is contained in:
sparshg
2024-09-19 21:05:25 +05:30
parent 0242a92ab2
commit 68764fc461
9 changed files with 244 additions and 151 deletions

View File

@@ -5,23 +5,40 @@
let { board, callback }: { board: Board; callback: (i: number, j: number) => void } = $props();
</script>
<div class="grid grid-cols-10 gap-1 bg-primary p-2 rounded-lg">
{#each board.board as row, i}
{#each row as cell, j}
<button
class="aspect-square bg-blue-950 flex items-center justify-center {!board.isOpponent
? 'cursor-default'
: ''}"
onclick={() => callback(i, j)}
>
{#if cell === 's'}
<Ship class="size-3/5 text-blue-500" />
{:else if cell === 'h'}
<Crosshair class="size-3/5 text-red-500" />
{:else if cell === 'm'}
<div class="size-3/5 bg-blue-400 rounded-full"></div>
{/if}
</button>
{/each}
<div class="grid grid-cols-10 ml-4">
{#each [1, 2, 3, 4, 5, 6, 7, 8, 9, 10] as i}
<div class="text-center">{i}</div>
{/each}
</div>
<div class="flex flex-row">
<div class="grid grid-rows-10 items-center mr-1">
{#each ['A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J'] as i}
<div class="text">{i}</div>
{/each}
</div>
<div
class="grid grid-cols-10 gap-0.5 lg:gap-1 bg-primary-content p-1 lg:p-1.5 rounded-lg size-full"
>
{#each board.board as row, i}
{#each row as cell, j}
<button
class="aspect-square {cell === 'm'
? 'bg-secondary'
: cell === 'h'
? 'bg-accent'
: 'bg-primary'} flex items-center justify-center {!board.isOpponent
? 'cursor-default'
: ''}"
onclick={() => callback(i, j)}
>
{#if cell === 's'}
<Ship class="size-3/5 text-primary-content" />
{:else if cell === 'h'}
<Crosshair class="size-3/5 text-accent-content" />
{/if}
</button>
{/each}
{/each}
</div>
</div>

View File

@@ -9,35 +9,53 @@ export class State {
opponentBoard = $state(new Board(true));
room = $state('');
turn = $state(false);
socket = io('ws://127.0.0.1:3000/', {
transports: ['websocket']
});
socket: Socket;
constructor(hostname: string) {
this.socket = io(`ws://${hostname}:3000/`, {
transports: ['websocket']
});
constructor() {
this.socket.on('created-room', (room: string) => {
this.room = room;
});
this.socket.on('upload', (_, callback) => {
callback(this.playerBoard.board);
})
});
this.socket.on('turnover', (id) => {
this.turn = id != this.socket.id;
})
this.socket.on('attacked', ({ by, at, res }) => {
let [i, j] = at;
});
this.socket.on('attacked', ({ by, at, hit, sunk }) => {
const [i, j]: [number, number] = at;
let board = by == this.socket.id ? this.opponentBoard : this.playerBoard;
if (by == this.socket.id) {
this.opponentBoard.board[i][j] = res ? 'h' : 'm';
this.turn = false;
this.turn = hit;
} else {
this.playerBoard.board[i][j] = res ? 'h' : 'm';
this.turn = true;
this.turn = !hit;
}
})
board.board[i][j] = hit ? 'h' : 'm';
if (sunk) {
const [[minx, miny], [maxx, maxy]] = sunk;
const x1 = Math.max(0, minx - 1);
const y1 = Math.max(0, miny - 1);
const x2 = Math.min(9, maxx + 1);
const y2 = Math.min(9, maxy + 1);
for (let x = x1; x <= x2; x++) {
for (let y = y1; y <= y2; y++) {
if (board.board[x][y] == 'e') {
board.board[x][y] = 'm';
}
}
}
}
});
}
attack(i: number, j: number) {
if (!this.turn) return;
if (this.opponentBoard.board[i][j] != 'e') return;
this.turn = false;
this.socket.emit('attack', [i, j]);
}

View File

@@ -3,7 +3,8 @@
import Header from '$lib/header.svelte';
import { State } from '$lib/state.svelte';
let gameState = new State();
const hostname = window.location.hostname;
let gameState = new State(hostname);
</script>
<div class="min-h-screen bg-base-300 py-8 px-4 sm:px-6 lg:px-8">

View File

@@ -9,8 +9,8 @@ export default {
],
daisyui: {
themes: ["night"], // false: only light + dark | true: all themes | array: specific themes like this ["light", "dark", "cupcake"]
darkTheme: "night", // name of one of the included themes for dark mode
themes: ["cupcake", "night"], // false: only light + dark | true: all themes | array: specific themes like this ["light", "dark", "cupcake"]
darkTheme: "cupcake", // name of one of the included themes for dark mode
base: true, // applies background color and foreground color for root element by default
styled: true, // include daisyUI colors and design decisions for all components
utils: true, // adds responsive and modifier utility classes