improvements
This commit is contained in:
@@ -12,15 +12,16 @@ export class State {
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turn = $state(-1); // -1 not my turn, 0 might be, 1 is
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socket: Socket;
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constructor(hostname: string) {
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let session = sessionStorage.getItem('session');
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constructor(hostname: string, newSession: boolean = true) {
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// let session = sessionStorage.getItem('session');
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this.socket = io(`ws://${hostname}:3000/`, {
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transports: ['websocket'],
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auth: { session }
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auth: { session: !newSession ? sessionStorage.getItem('session') : null }
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});
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this.socket.on('connect', () => {
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console.log(this.socket.id);
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sessionStorage.setItem('session', this.socket.id!);
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});
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@@ -43,7 +43,7 @@
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class="btn btn-error text-xl"
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onclick={() => {
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gameState.socket.emit('leave');
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gameState = new State(window.location.hostname);
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gameState = new State(window.location.hostname, true);
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}}>Leave</button
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>
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</div>
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@@ -4,7 +4,9 @@ CREATE TYPE STAT AS ENUM ('waiting', 'p1turn', 'p2turn');
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CREATE TABLE IF NOT EXISTS players (
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id CHAR(16) PRIMARY KEY,
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board CHAR(10) [10],
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room_code CHAR(4) NOT NULL
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room_code CHAR(4) NOT NULL,
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abandoned BOOLEAN DEFAULT FALSE NOT NULL,
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time TIMESTAMP DEFAULT NOW() NOT NULL
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);
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CREATE TABLE IF NOT EXISTS rooms (
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@@ -24,12 +26,6 @@ CREATE TABLE IF NOT EXISTS rooms (
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)
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);
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CREATE TABLE IF NOT EXISTS abandoned_players (
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time TIMESTAMP PRIMARY KEY,
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id CHAR(16) NOT NULL,
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CONSTRAINT fk_player_id FOREIGN KEY (id) REFERENCES players (id) ON DELETE CASCADE ON UPDATE CASCADE
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);
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ALTER TABLE players
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ADD CONSTRAINT fk_room_code FOREIGN KEY (room_code) REFERENCES rooms (code) ON DELETE
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SET NULL;
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@@ -40,22 +36,5 @@ SET NULL ON UPDATE CASCADE,
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ADD CONSTRAINT fk_player2 FOREIGN KEY (player2_id) REFERENCES players (id) ON DELETE
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SET NULL ON UPDATE CASCADE;
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-- delete room if both players are null
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CREATE OR REPLACE FUNCTION delete_room() RETURNS TRIGGER AS $$ BEGIN IF (
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SELECT player1_id IS NULL
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AND player2_id IS NULL
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FROM rooms
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WHERE code = OLD.room_code
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) THEN
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DELETE FROM rooms
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WHERE code = OLD.room_code;
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END IF;
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RETURN OLD;
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END;
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$$ LANGUAGE plpgsql;
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CREATE TRIGGER delete_room_trigger
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AFTER DELETE ON players FOR EACH ROW EXECUTE FUNCTION delete_room();
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CREATE INDEX idx_player_room_code ON players (room_code);
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CREATE INDEX idx_room_status ON rooms (stat);
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CREATE INDEX idx_room_status ON players (abandoned);
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39
migrations/0002_triggers.sql
Normal file
39
migrations/0002_triggers.sql
Normal file
@@ -0,0 +1,39 @@
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-- delete room if both players are null
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CREATE OR REPLACE FUNCTION delete_room() RETURNS TRIGGER AS $$ BEGIN IF (
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SELECT player1_id IS NULL
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AND player2_id IS NULL
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FROM rooms
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WHERE code = OLD.room_code
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) THEN
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DELETE FROM rooms
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WHERE code = OLD.room_code;
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END IF;
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RETURN OLD;
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END;
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$$ LANGUAGE plpgsql;
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CREATE TRIGGER delete_room_trigger
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AFTER DELETE ON players FOR EACH ROW EXECUTE FUNCTION delete_room();
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-- retain only 1000 recent abandoned players according to timestamp
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CREATE OR REPLACE FUNCTION delete_player() RETURNS TRIGGER AS $$ BEGIN IF (
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SELECT COUNT(*)
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FROM players
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WHERE abandoned = TRUE
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) > 10000 THEN
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DELETE FROM players
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WHERE id IN (
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SELECT id
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FROM players
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WHERE abandoned = TRUE
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ORDER BY time DESC OFFSET 10000
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);
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END IF;
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RETURN OLD;
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END;
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$$ LANGUAGE plpgsql;
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CREATE TRIGGER delete_player_trigger
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AFTER
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INSERT ON players FOR EACH ROW EXECUTE FUNCTION delete_player();
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64
src/game.rs
64
src/game.rs
@@ -1,3 +1,4 @@
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use rand::Rng;
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use serde::Serialize;
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use socketioxide::socket::Sid;
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use thiserror::Error;
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@@ -20,6 +21,8 @@ pub enum Error {
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NotInRoom,
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#[error("Invalid Move")]
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InvalidMove,
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#[error("Code Generation Limit Reached")]
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CodeGenerationLimitReached,
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#[error("SQL Error\n{0:?}")]
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Sqlx(#[from] sqlx::Error),
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}
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@@ -41,8 +44,28 @@ pub async fn room_if_player_exists(sid: &str, pool: &sqlx::PgPool) -> Result<Opt
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)
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}
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pub async fn add_room(sid: Sid, code: String, pool: &sqlx::PgPool) -> Result<()> {
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async fn generate_code(pool: &sqlx::PgPool) -> Result<String> {
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for _ in 0..50 {
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let code: String = rand::thread_rng()
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.sample_iter(&rand::distributions::Alphanumeric)
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.take(ROOM_CODE_LENGTH)
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.map(|x| char::to_ascii_uppercase(&(x as char)))
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.collect();
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if sqlx::query!(r"SELECT code FROM rooms WHERE code = $1", code)
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.fetch_optional(pool)
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.await?
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.is_none()
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{
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return Ok(code);
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}
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}
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Err(Error::CodeGenerationLimitReached)
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}
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pub async fn add_room(sid: Sid, pool: &sqlx::PgPool) -> Result<String> {
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delete_sid(sid.as_str(), pool).await?;
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let code = generate_code(&pool).await?;
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sqlx::query!(
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r"WITH new_user AS (INSERT INTO players (id, room_code) VALUES ($1, $2) RETURNING id) INSERT INTO rooms (player1_id, code) SELECT $1, $2 FROM new_user",
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sid.as_str(),
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@@ -50,7 +73,7 @@ pub async fn add_room(sid: Sid, code: String, pool: &sqlx::PgPool) -> Result<()>
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)
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.execute(pool)
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.await?;
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Ok(())
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Ok(code)
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}
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pub async fn join_room(sid: Sid, code: String, pool: &sqlx::PgPool) -> Result<()> {
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@@ -286,9 +309,13 @@ pub async fn attack(
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}
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pub async fn update_sid(oldsid: &str, newsid: &str, pool: &sqlx::PgPool) -> Result<()> {
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sqlx::query!(r"UPDATE players SET id = $1 WHERE id = $2", newsid, oldsid)
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.execute(pool)
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.await?;
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sqlx::query!(
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r"UPDATE players SET id = $1, abandoned = FALSE WHERE id = $2",
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newsid,
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oldsid
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)
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.execute(pool)
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.await?;
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Ok(())
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}
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@@ -300,32 +327,17 @@ pub async fn delete_sid(sid: &str, pool: &sqlx::PgPool) -> Result<()> {
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}
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pub async fn to_delete_sid(sid: &str, pool: &sqlx::PgPool) -> Result<()> {
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sqlx::query!(
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r"INSERT INTO abandoned_players (time, id) VALUES (NOW(), $1)",
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sid
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)
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.execute(pool)
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.await?;
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sqlx::query!(r"UPDATE players SET abandoned = TRUE WHERE id = $1", sid)
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.execute(pool)
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.await?;
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Ok(())
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}
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pub async fn in_delete_sid(sid: &str, pool: &sqlx::PgPool) -> Result<bool> {
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Ok(
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sqlx::query!(r"SELECT id FROM abandoned_players WHERE id = $1", sid)
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.fetch_optional(pool)
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sqlx::query!(r"SELECT abandoned FROM players WHERE id = $1", sid)
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.fetch_one(pool)
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.await?
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.is_some(),
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.abandoned,
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)
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}
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pub async fn delete_abandoned(pool: &sqlx::PgPool) -> Result<()> {
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sqlx::query!(
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r"DELETE FROM players
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WHERE id IN (SELECT id FROM abandoned_players
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ORDER BY time DESC
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OFFSET 1000)"
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)
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.execute(pool)
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.await?;
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Ok(()) // TODO: REMOVE duliplcates id from abandoned
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}
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36
src/main.rs
36
src/main.rs
@@ -32,10 +32,6 @@ async fn main() -> Result<(), Box<dyn std::error::Error>> {
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let pool = sqlx::postgres::PgPool::connect(&url).await?;
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sqlx::migrate!("./migrations").run(&pool).await?;
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sqlx::query("DELETE FROM players").execute(&pool).await?;
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sqlx::query("DELETE FROM abandoned_players")
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.execute(&pool)
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.await?;
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sqlx::query("DELETE FROM rooms").execute(&pool).await?;
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let (layer, io) = SocketIo::builder().with_state(pool).build_layer();
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io.ns("/", on_connect);
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@@ -90,18 +86,15 @@ async fn on_connect(socket: SocketRef, Data(auth): Data<AuthPayload>, pool: Stat
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return;
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}
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let room: String = rand::thread_rng()
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.sample_iter(&rand::distributions::Alphanumeric)
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.take(ROOM_CODE_LENGTH)
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.map(|x| char::to_ascii_uppercase(&(x as char)))
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.collect();
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tracing::info!("Creating room: {:?}", room);
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// TODO: Handle duplicates
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let room = match add_room(socket.id, &pool).await {
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Err(e) => {
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tracing::error!("{:?}", e);
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return;
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}
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Ok(c) => c,
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};
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if let Err(e) = add_room(socket.id, room.clone(), &pool).await {
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tracing::error!("{:?}", e);
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return;
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}
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tracing::info!("Creating room: {:?}", room);
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socket.leave_all().unwrap();
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socket.join(room.clone()).unwrap();
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emit_update_room(
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@@ -202,17 +195,17 @@ async fn on_connect(socket: SocketRef, Data(auth): Data<AuthPayload>, pool: Stat
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"leave",
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|socket: SocketRef, pool: State<PgPool>| async move {
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tracing::info!("Leaving Rooms: {:?}", socket.id);
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leave_and_inform(&socket, &pool).await;
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leave_and_inform(&socket, &pool, true).await;
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},
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);
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socket.on_disconnect(|socket: SocketRef, pool: State<PgPool>| async move {
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tracing::info!("Disconnecting: {:?}", socket.id);
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leave_and_inform(&socket, &pool).await;
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leave_and_inform(&socket, &pool, false).await;
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});
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}
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async fn leave_and_inform(socket: &SocketRef, pool: &PgPool) {
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async fn leave_and_inform(socket: &SocketRef, pool: &PgPool, delete: bool) {
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let room = socket
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.rooms()
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.unwrap()
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@@ -225,7 +218,12 @@ async fn leave_and_inform(socket: &SocketRef, pool: &PgPool) {
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let ops = socket.within(room.clone());
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socket.leave_all().unwrap();
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emit_update_room(socket, &room.to_string(), ops.sockets().unwrap().len());
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if let Err(e) = to_delete_sid(socket.id.as_str(), pool).await {
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let sid = socket.id.as_str();
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if let Err(e) = if delete {
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delete_sid(sid, &pool).await
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} else {
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to_delete_sid(sid, &pool).await
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} {
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tracing::error!("{:?}", e);
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}
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}
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