fix game restart
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@@ -135,8 +135,7 @@ impl Board {
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}
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pub fn is_game_over(&self) -> bool {
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self.iter()
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.all(|row| row.iter().all(|cell| matches!(cell, 'e' | 'm' | 'h')))
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!self.iter().any(|row| row.iter().any(|&cell| cell == 's'))
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}
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// fn validate_syntax(&self) -> bool {
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46
src/game.rs
46
src/game.rs
@@ -15,6 +15,8 @@ pub enum Error {
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RoomFull(Option<String>),
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#[error("Room not full")]
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RoomNotFull,
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#[error("GameOver room joined")]
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GameOverRoom,
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#[error("Already in room")]
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AlreadyInRoom,
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#[error("Not in room")]
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@@ -33,7 +35,7 @@ pub enum Status {
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Waiting,
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P1Turn,
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P2Turn,
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GameOver
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GameOver,
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}
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pub async fn room_if_player_exists(sid: &str, pool: &sqlx::PgPool) -> Result<Option<String>> {
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@@ -80,7 +82,7 @@ pub async fn add_room(sid: Sid, pool: &sqlx::PgPool) -> Result<String> {
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pub async fn join_room(sid: Sid, code: String, pool: &sqlx::PgPool) -> Result<()> {
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let code = code.to_uppercase();
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let room = sqlx::query!(
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r#"SELECT player1_id, player2_id FROM rooms WHERE code = $1"#,
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r#"SELECT player1_id, player2_id, stat AS "stat: Status" FROM rooms WHERE code = $1"#,
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code
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)
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.fetch_one(pool)
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@@ -88,26 +90,42 @@ pub async fn join_room(sid: Sid, code: String, pool: &sqlx::PgPool) -> Result<()
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let sid = sid.as_str();
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// if player is already in room
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if [room.player1_id.as_ref(), room.player2_id.as_ref()]
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.into_iter()
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.flatten()
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.filter(|&x| x == sid)
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.next()
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.is_some()
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{
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// if game was over, set status to waiting and return
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if room.stat == Status::GameOver {
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sqlx::query!(
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r"UPDATE rooms SET stat = $1 WHERE code = $2",
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Status::Waiting as Status,
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code
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)
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.execute(pool)
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.await?;
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return Ok(());
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}
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return Err(Error::AlreadyInRoom);
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}
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if room.stat == Status::GameOver {
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return Err(Error::GameOverRoom);
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}
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if let (Some(p1), Some(p2)) = (room.player1_id.as_ref(), room.player2_id.as_ref()) {
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if in_delete_sid(p1, pool).await? {
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update_sid(p1, sid, pool).await?;
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// update_sid(p1, sid, pool).await?;
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return Err(Error::RoomFull(Some(p1.to_string())));
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} else if in_delete_sid(p2, pool).await? {
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update_sid(p2, sid, pool).await?;
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// update_sid(p2, sid, pool).await?;
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return Err(Error::RoomFull(Some(p2.to_string())));
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}
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return Err(Error::RoomFull(None));
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}
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if let Some(id) = room.player1_id.as_ref() {
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if id == sid {
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return Err(Error::AlreadyInRoom);
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}
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}
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if let Some(id) = room.player2_id.as_ref() {
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if id == sid {
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return Err(Error::AlreadyInRoom);
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}
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}
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delete_sid(sid, pool).await?;
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let mut txn = pool.begin().await?;
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@@ -60,7 +60,7 @@ async fn on_connect(socket: SocketRef, Data(auth): Data<AuthPayload>, pool: Stat
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socket
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.emit(
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"restore",
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serde_json::json!({"turn": data.0, "player": data.1, "opponent": data.2, "game_over": data.3}),
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serde_json::json!({"turn": data.0, "player": data.1, "opponent": data.2, "gameover": data.3}),
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)
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.unwrap();
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socket.join(room.clone()).unwrap();
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@@ -118,7 +118,7 @@ async fn on_connect(socket: SocketRef, Data(auth): Data<AuthPayload>, pool: Stat
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socket
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.emit(
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"restore",
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serde_json::json!({"turn": data.0, "player": data.1, "opponent": data.2}),
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serde_json::json!({"turn": data.0, "player": data.1, "opponent": data.2, "gameover": data.3}),
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)
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.unwrap();
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} else {
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