fix game restart

This commit is contained in:
sparshg
2024-10-06 00:46:53 +05:30
committed by Sparsh Goenka
parent cd1a156d3e
commit 5fee374ac9
5 changed files with 54 additions and 35 deletions

View File

@@ -135,8 +135,7 @@ impl Board {
}
pub fn is_game_over(&self) -> bool {
self.iter()
.all(|row| row.iter().all(|cell| matches!(cell, 'e' | 'm' | 'h')))
!self.iter().any(|row| row.iter().any(|&cell| cell == 's'))
}
// fn validate_syntax(&self) -> bool {

View File

@@ -15,6 +15,8 @@ pub enum Error {
RoomFull(Option<String>),
#[error("Room not full")]
RoomNotFull,
#[error("GameOver room joined")]
GameOverRoom,
#[error("Already in room")]
AlreadyInRoom,
#[error("Not in room")]
@@ -33,7 +35,7 @@ pub enum Status {
Waiting,
P1Turn,
P2Turn,
GameOver
GameOver,
}
pub async fn room_if_player_exists(sid: &str, pool: &sqlx::PgPool) -> Result<Option<String>> {
@@ -80,7 +82,7 @@ pub async fn add_room(sid: Sid, pool: &sqlx::PgPool) -> Result<String> {
pub async fn join_room(sid: Sid, code: String, pool: &sqlx::PgPool) -> Result<()> {
let code = code.to_uppercase();
let room = sqlx::query!(
r#"SELECT player1_id, player2_id FROM rooms WHERE code = $1"#,
r#"SELECT player1_id, player2_id, stat AS "stat: Status" FROM rooms WHERE code = $1"#,
code
)
.fetch_one(pool)
@@ -88,26 +90,42 @@ pub async fn join_room(sid: Sid, code: String, pool: &sqlx::PgPool) -> Result<()
let sid = sid.as_str();
// if player is already in room
if [room.player1_id.as_ref(), room.player2_id.as_ref()]
.into_iter()
.flatten()
.filter(|&x| x == sid)
.next()
.is_some()
{
// if game was over, set status to waiting and return
if room.stat == Status::GameOver {
sqlx::query!(
r"UPDATE rooms SET stat = $1 WHERE code = $2",
Status::Waiting as Status,
code
)
.execute(pool)
.await?;
return Ok(());
}
return Err(Error::AlreadyInRoom);
}
if room.stat == Status::GameOver {
return Err(Error::GameOverRoom);
}
if let (Some(p1), Some(p2)) = (room.player1_id.as_ref(), room.player2_id.as_ref()) {
if in_delete_sid(p1, pool).await? {
update_sid(p1, sid, pool).await?;
// update_sid(p1, sid, pool).await?;
return Err(Error::RoomFull(Some(p1.to_string())));
} else if in_delete_sid(p2, pool).await? {
update_sid(p2, sid, pool).await?;
// update_sid(p2, sid, pool).await?;
return Err(Error::RoomFull(Some(p2.to_string())));
}
return Err(Error::RoomFull(None));
}
if let Some(id) = room.player1_id.as_ref() {
if id == sid {
return Err(Error::AlreadyInRoom);
}
}
if let Some(id) = room.player2_id.as_ref() {
if id == sid {
return Err(Error::AlreadyInRoom);
}
}
delete_sid(sid, pool).await?;
let mut txn = pool.begin().await?;

View File

@@ -60,7 +60,7 @@ async fn on_connect(socket: SocketRef, Data(auth): Data<AuthPayload>, pool: Stat
socket
.emit(
"restore",
serde_json::json!({"turn": data.0, "player": data.1, "opponent": data.2, "game_over": data.3}),
serde_json::json!({"turn": data.0, "player": data.1, "opponent": data.2, "gameover": data.3}),
)
.unwrap();
socket.join(room.clone()).unwrap();
@@ -118,7 +118,7 @@ async fn on_connect(socket: SocketRef, Data(auth): Data<AuthPayload>, pool: Stat
socket
.emit(
"restore",
serde_json::json!({"turn": data.0, "player": data.1, "opponent": data.2}),
serde_json::json!({"turn": data.0, "player": data.1, "opponent": data.2, "gameover": data.3}),
)
.unwrap();
} else {