fix game restart

This commit is contained in:
sparshg
2024-10-06 00:46:53 +05:30
committed by Sparsh Goenka
parent cd1a156d3e
commit 5fee374ac9
5 changed files with 54 additions and 35 deletions

View File

@@ -10,11 +10,8 @@ export class State {
users = $state(0);
room = $state('');
turn = $state(-1); // -1 not my turn, 0 might be, 1 is
game_over = $state(false);
socket: Socket;
play_again_phase = $state(false);
constructor() {
const url = import.meta.env.DEV ? 'ws://localhost:3000' : 'wss://battleship.icyground-d91964e0.centralindia.azurecontainerapps.io';
this.socket = io(url, {
@@ -32,8 +29,12 @@ export class State {
this.room = room;
this.users = users;
});
this.socket.on('upload', (_, callback) => {
if (this.phase == 'gameover') {
this.playerBoard.randomize();
this.opponentBoard = new Board(true);
this.phase = 'waiting';
}
callback(this.playerBoard.board);
});
this.socket.on('turnover', (id) => {
@@ -73,18 +74,19 @@ export class State {
}
}
}
this.game_over = game_over;
if (game_over) {
this.phase = 'gameover';
}
});
this.socket.on('restore', ({ turn, player, opponent, game_over }: { turn: boolean, player: string[], opponent: string[], game_over: boolean }) => {
this.socket.on('restore', ({ turn, player, opponent, gameover }: { turn: boolean, player: string[], opponent: string[], gameover: boolean }) => {
this.turn = turn ? 1 : -1;
this.phase = this.turn ? 'selfturn' : 'otherturn';
this.playerBoard.board = player.map((s) => s.split('').map(c => c as CellType));
this.opponentBoard.board = opponent.map((s) => s.split('').map(c => c as CellType));
this.game_over = game_over;
if (gameover) {
this.phase = 'gameover';
}
})
}
@@ -102,13 +104,17 @@ export class State {
joinRoom(code: string) {
code = code.toUpperCase();
if (code.length != 4 || code == this.room) return;
if (code.length != 4 || code == this.room && this.phase !== 'gameover') return;
this.socket.emit('join', code);
}
hasNotStarted() {
return this.phase == 'placement' || this.phase == 'waiting';
}
playAgain() {
this.joinRoom(this.room);
}
}

View File

@@ -67,7 +67,7 @@
callback={(i, j) => gameState.attack(i, j)}
/>
{#if gameState.game_over}
{#if gameState.phase === 'gameover'}
<div
class="absolute inset-0 flex items-center justify-center bg-black bg-opacity-50 pointer-events-none"
>
@@ -78,11 +78,7 @@
</p>
<button
class="btn btn-primary mt-4 pointer-events-auto"
onclick={() => {
let room = gameState.room;
leaveRoom();
gameState.joinRoom(room);
}}
onclick={() => gameState.playAgain()}
>
Play Again
</button>