restore state on reload/new join

This commit is contained in:
sparshg
2024-09-22 04:41:53 +05:30
parent b994cd7439
commit 44e72d77f2
7 changed files with 333 additions and 48 deletions

View File

@@ -3,6 +3,7 @@
import Header from '$lib/header.svelte';
import Join from '$lib/join.svelte';
import { State } from '$lib/state.svelte';
import { Users } from 'lucide-svelte';
const hostname = window.location.hostname;
let gameState = new State(hostname);
@@ -18,14 +19,35 @@
<h2 class="text-2xl font-semibold rounded-full bg-base-300 py-3 px-6">
{gameState.hasNotStarted()
? 'Place your ships'
: gameState.turn
: gameState.turn >= 0
? 'Make a guess'
: 'Waiting for opponent'}
</h2>
<div class="flex space-x-4">
<div class="text-blue-600">Your Ships: {5}</div>
<div class="text-red-600">Enemy Ships: {5}</div>
</div>
{#if gameState.room}
<div class="flex flex-row h-full items-center space-x-4">
<button
class="rounded-full bg-base-300 px-4 uppercase font-mono font-bold tracking-wide text-xl py-2.5 tooltip tooltip-bottom"
data-tip="Copy"
onclick={() => navigator.clipboard.writeText(gameState.room)}
>
{gameState.room}
</button>
<div class="rounded-full bg-base-300 px-4 flex items-center space-x-2 py-3">
<div
class="size-3 bg-green-500 rounded-full shadow-[0_0_10px] shadow-green-500"
></div>
<div class="font-mono font-bold">{gameState.users}</div>
<Users />
</div>
<button
class="btn btn-error text-xl"
onclick={() => {
gameState.socket.emit('leave');
gameState = new State(window.location.hostname);
}}>Leave</button
>
</div>
{/if}
</div>
<div class="grid md:grid-cols-2 gap-8">
@@ -33,7 +55,7 @@
<h3 class="text-lg font-medium mb-2">Your Board</h3>
<Board
class={!gameState.turn ? 'scale-[1.01]' : 'opacity-60'}
class={gameState.turn < 0 ? 'scale-[1.01]' : 'opacity-60'}
board={gameState.playerBoard}
callback={() => {}}
/>
@@ -42,7 +64,7 @@
<h3 class="text-lg font-medium mb-2">Opponent's Board</h3>
<div class="relative">
<Board
class={gameState.turn ? 'scale-[1.01]' : 'opacity-60'}
class={gameState.turn >= 0 ? 'scale-[1.01]' : 'opacity-60'}
board={gameState.opponentBoard}
callback={(i, j) => gameState.attack(i, j)}
/>