restore state on reload/new join

This commit is contained in:
sparshg
2024-09-22 04:41:53 +05:30
parent b994cd7439
commit 44e72d77f2
7 changed files with 333 additions and 48 deletions

View File

@@ -7,34 +7,43 @@ export class State {
phase: Phase = $state('placement');
playerBoard = $state(new Board(false));
opponentBoard = $state(new Board(true));
users = $state(0);
room = $state('');
turn = $state(false);
turn = $state(-1); // -1 not my turn, 0 might be, 1 is
socket: Socket;
constructor(hostname: string) {
let session = sessionStorage.getItem('session');
this.socket = io(`ws://${hostname}:3000/`, {
transports: ['websocket']
transports: ['websocket'],
auth: { session }
});
this.socket.on('joined-room', (room: string) => {
this.phase = 'waiting';
this.socket.on('connect', () => {
sessionStorage.setItem('session', this.socket.id!);
});
this.socket.on('update-room', ({ room, users }) => {
if (this.phase == 'placement') this.phase = 'waiting';
this.room = room;
this.users = users;
});
this.socket.on('upload', (_, callback) => {
callback(this.playerBoard.board);
});
this.socket.on('turnover', (id) => {
this.turn = id == this.socket.id;
this.turn = (id == this.socket.id) ? 1 : -1;
this.phase = this.turn ? 'selfturn' : 'otherturn';
});
this.socket.on('attacked', ({ by, at, hit, sunk }) => {
const [i, j]: [number, number] = at;
let board = by == this.socket.id ? this.opponentBoard : this.playerBoard;
if (by == this.socket.id) {
this.turn = hit;
this.turn = (hit) ? 1 : -1;
} else {
this.turn = !hit;
this.turn = (!hit) ? 1 : -1;
}
if (hit) {
board.board[i][j] = 'h';
@@ -62,12 +71,19 @@ export class State {
}
}
});
this.socket.on('restore', ({ turn, player, opponent }: { turn: boolean, player: string[], opponent: string[] }) => {
this.turn = turn ? 1 : -1;
this.phase = this.turn ? 'selfturn' : 'otherturn';
this.playerBoard.board = player.map((s) => s.split('').map(c => c as CellType));
this.opponentBoard.board = opponent.map((s) => s.split('').map(c => c as CellType));
})
}
attack(i: number, j: number) {
if (!this.turn) return;
if (this.turn != 1) return;
if (this.opponentBoard.board[i][j] != 'e') return;
this.turn = false;
this.turn = 0;
this.socket.emit('attack', [i, j]);
}
@@ -87,6 +103,7 @@ export class State {
}
}
export class Board {
static shipTypes = [5, 4, 3, 3, 2];
board: Array<Array<CellType>> = $state(Array.from({ length: 10 }, () => Array.from({ length: 10 }, () => 'e')));