This commit is contained in:
sparshg
2024-09-18 16:54:20 +05:30
parent 04b9a9502b
commit 31ff8d0753
13 changed files with 865 additions and 51 deletions

View File

@@ -1,13 +1,190 @@
use std::{collections::HashMap, sync::Arc};
use axum::Json;
use rand::Rng;
use serde::{Deserialize, Serialize};
use serde::Deserialize;
use socketioxide::socket::Sid;
use tokio::sync::RwLock;
#[derive(Debug, Deserialize, Serialize)]
pub const ROOM_CODE_LENGTH: usize = 4;
// #[derive(Default, Clone)]
// pub struct Store {
// rooms: Arc<RwLock<HashMap<String, Room>>>,
// sockets: Arc<RwLock<HashMap<Sid, String>>>,
// }
// impl Store {
// pub async fn add_room(&self, code: String) {
// let mut store = self.rooms.write().await;
// store.insert(
// code.clone(),
// Room {
// code,
// ..Default::default()
// },
// );
// }
pub async fn add_room(code: String, pool: &sqlx::PgPool) -> Result<(), sqlx::Error> {
sqlx::query!("INSERT INTO rooms (code) VALUES ($1)", code)
.execute(pool)
.await?;
Ok(())
}
pub async fn join_room(sid: Sid, code: String, pool: &sqlx::PgPool) -> Result<(), sqlx::Error> {
let room = sqlx::query!(
r#"SELECT player1_id, player2_id FROM rooms WHERE code = $1"#,
code
)
.fetch_one(pool)
.await?;
if room.player1_id.is_some() && room.player2_id.is_some() {
return Err(sqlx::Error::RowNotFound); // room full
}
let mut txn = pool.begin().await?;
sqlx::query!(
r#"INSERT INTO players (id, room_code) VALUES ($1, $2) ON CONFLICT (id) DO UPDATE SET room_code = $2"#,
sid.as_str(),
code
)
.execute(&mut *txn)
.await?;
sqlx::query(&format!(
"UPDATE rooms SET player{}_id = $1 WHERE code = $2",
if room.player1_id.is_none() { "1" } else { "2" }
))
.bind(sid.as_str())
.bind(code)
.execute(&mut *txn)
.await?;
txn.commit().await?;
Ok(())
}
// pub async fn join_room(&self, sid: Sid, code: String) -> Result<(), ()> {
// if self.rooms.read().await.get(&code).is_none() {
// return Err(());
// };
// let mut sockets = self.sockets.write().await;
// let player = sockets
// .entry(sid)
// .and_modify(|p| p.room = Some(code.clone()))
// .or_insert(Arc::new(Player {
// sid,
// room: Some(code.clone()),
// board: None,
// }));
// let mut rooms = self.rooms.write().await;
// let Some(room) = rooms.get_mut(&code) else {
// return Err(());
// };
// if room.player1.is_none() {
// room.player1 = Some(Arc::clone(player));
// }
// Ok(())
// }
// pub async fn add_board(&self, sid: Sid, board: Board) -> Result<(), ()> {
// let mut store = self.sockets.write().await;
// if let Some(player) = store.get_mut(&sid) {
// player.board = Some(board);
// } else {
// return Err(());
// }
// Ok(())
// }
// pub async fn start(&self, code: String, sid: Sid) -> Result<(), ()> {
// let mut store = self.rooms.write().await;
// let Some(room) = store.get_mut(&code) else {
// return Err(());
// };
// dbg!(&room);
// let (Some(player1), Some(player2)) = (room.player1, room.player2) else {
// return Err(());
// };
// if player1.sid == sid {
// room.status = Status::Player1Turn;
// } else if player2.sid == sid {
// room.status = Status::Player2Turn;
// } else {
// return Err(());
// }
// Ok(())
// }
// pub async fn attack(&self, sid: Sid, (i, j): (usize, usize)) -> Result<bool, ()> {
// let sockets = self.sockets.read().await;
// let Some(player) = sockets.get(&sid) else {
// return Err(());
// };
// let mut rooms = self.rooms.write().await;
// let Some(room) = rooms.get_mut(player.room.as_ref().unwrap()) else {
// return Err(());
// };
// match room.status {
// Status::Player1Turn if player.sid == room.player1.as_ref().unwrap().sid => {
// room.status = Status::Player2Turn;
// return Ok(room.player2.as_ref().unwrap().board.as_ref().unwrap().0[i][j] == 's');
// }
// Status::Player2Turn if player.sid == room.player2.as_ref().unwrap().sid => {
// room.status = Status::Player1Turn;
// return Ok(room.player1.as_ref().unwrap().board.as_ref().unwrap().0[i][j] == 's');
// }
// _ => return Err(()),
// }
// Err(())
// }
// }
// #[derive(Default, Debug)]
// struct Room {
// code: String,
// player1: Option<Arc<Player>>,
// player2: Option<Arc<Player>>,
// status: Status,
// }
// #[derive(Debug)]
// struct Player {
// sid: Sid,
// board: Option<Board>,
// room: Option<String>,
// }
#[derive(Debug, sqlx::Type)]
#[sqlx(type_name = "STAT", rename_all = "lowercase")]
enum Status {
Waiting,
P1Turn,
P2Turn,
}
// impl Default for Status {
// fn default() -> Self {
// Status::Waiting
// }
// }
#[derive(Debug, Deserialize)]
pub struct Board(pub [[char; 10]; 10]);
impl Board {
const SHIPS: [i32; 5] = [5, 4, 3, 3, 2];
pub fn from_json(Json(board): Json<Board>) -> Self {
board
}
pub fn randomize() -> Self {
let mut board = Board([['e'; 10]; 10]);
for &length in Self::SHIPS.iter() {
@@ -43,18 +220,14 @@ impl Board {
false
}
pub async fn from_json(Json(board): Json<Board>) -> Self {
board
}
fn validate_syntax(&self) -> bool {
self.0
.iter()
.all(|row| row.iter().all(|cell| matches!(cell, 'e' | 'h' | 'm' | 's')))
}
// fn validate_syntax(&self) -> bool {
// self.0
// .iter()
// .all(|row| row.iter().all(|cell| matches!(cell, 'e' | 'h' | 'm' | 's')))
// }
}
pub async fn create_board_route(board: Json<Board>) -> String {
let board = Board::from_json(board).await;
format!("{:?}", board)
}
// pub async fn create_board_route(board: Json<Board>) -> Json<String> {
// let board = Board::from_json(board).await;
// Json(format!("{:?}", board.0))
// }

View File

@@ -1,18 +1,135 @@
mod game;
use std::{str::FromStr, sync::Arc};
use axum::{
routing::{get, post},
Json, Router,
use axum::Router;
use dotenv::dotenv;
use futures_util::stream::StreamExt;
use game::{join_room, Board, ROOM_CODE_LENGTH};
use rand::Rng;
use serde_json::Value;
use socketioxide::{
adapter::Room,
extract::{AckSender, Data, SocketRef, State},
socket::Sid,
SocketIo,
};
use game::Board;
use serde::Serialize;
use tokio::net::TcpListener;
use tower_http::cors::CorsLayer;
use tracing_subscriber::FmtSubscriber;
#[tokio::main]
async fn main() {
let app = Router::new().route("/", post(game::create_board_route));
async fn main() -> Result<(), Box<dyn std::error::Error>> {
tracing::subscriber::set_global_default(
FmtSubscriber::builder()
.with_max_level(tracing::Level::INFO)
.finish(),
)?;
let _ = dotenv();
let url = std::env::var("DATABASE_URL")?;
let pool = sqlx::postgres::PgPool::connect(&url).await?;
sqlx::migrate!("./migrations").run(&pool).await?;
join_room(
Sid::from_str("aaaaaaaaaaaaaaaa").unwrap(),
"AAAB".to_string(),
&pool,
)
.await?;
let (layer, io) = SocketIo::builder().with_state(pool).build_layer();
// io.ns("/", on_connect);
let app = Router::new()
// .route("/", post(game::create_board_route))
.layer(layer)
.layer(CorsLayer::very_permissive());
let listener = TcpListener::bind("127.0.0.1:3000").await.unwrap();
println!("listening on {}", listener.local_addr().unwrap());
axum::serve(listener, app).await.unwrap();
let listener = TcpListener::bind("127.0.0.1:3000").await?;
println!("listening on {}", listener.local_addr()?);
axum::serve(listener, app).await?;
Ok(())
}
// fn on_connect(socket: SocketRef, io: SocketIo) {
// tracing::info!("Connected: {:?}", socket.id);
// // tracing::info!(
// // "All rooms and sockets: {:?}",
// // io.rooms()
// // .unwrap()
// // .iter()
// // .map(|room| { (room, io.within(room.clone()).sockets().unwrap()) })
// // );
// socket.on(
// "create",
// |socket: SocketRef, store: State<Store>| async move {
// if !socket.rooms().unwrap().is_empty() {
// socket
// .emit("created-room", socket.rooms().unwrap().first())
// .unwrap();
// println!("{} Already in a room", socket.id);
// return;
// }
// let room: String = rand::thread_rng()
// .sample_iter(&rand::distributions::Alphanumeric)
// .take(ROOM_CODE_LENGTH)
// .map(|x| char::to_ascii_uppercase(&(x as char)))
// .collect();
// tracing::info!("Creating room: {:?}", room);
// store.add_room(room.clone()).await;
// store.join_room(socket.id, room.clone()).await.unwrap();
// socket.leave_all().unwrap();
// socket.join(room.clone()).unwrap();
// socket.emit("created-room", &room).unwrap();
// },
// );
// socket.on(
// "join",
// |socket: SocketRef, Data::<String>(room), store: State<Store>| async move {
// if room.len() != ROOM_CODE_LENGTH {
// return;
// }
// tracing::info!("Joining room: {:?}", room);
// store.join_room(socket.id, room.clone()).await.unwrap();
// socket.leave_all().unwrap();
// socket.join(room.clone()).unwrap();
// if socket.within(room.clone()).sockets().unwrap().len() != 2 {
// return;
// }
// let ack_stream = socket
// .within(room.clone())
// .emit_with_ack::<Vec<Board>>("upload", ())
// .unwrap();
// ack_stream
// .for_each(|(id, ack)| {
// let store = store.clone();
// async move {
// match ack {
// Ok(mut ack) => {
// store.add_board(id, ack.data.pop().unwrap()).await.unwrap();
// }
// Err(err) => tracing::error!("Ack error, {}", err),
// }
// }
// })
// .await;
// store.start(room.clone(), socket.id).await.unwrap();
// tracing::info!("Game started");
// socket.within(room.clone()).emit("turn", socket.id).unwrap();
// },
// );
// socket.on(
// "attack",
// |socket: SocketRef, Data::<[usize; 2]>([i, j]), ack: AckSender, store: State<Store>| async move {
// let res = store.attack(socket.id, (i, j)).await.unwrap();
// tracing::info!("Attacking at: ({}, {}), result: {}", i, j, res);
// ack.send(res).unwrap();
// },
// );
// socket.on_disconnect(|socket: SocketRef, store: State<Store>| {
// tracing::info!("Disconnecting: {:?}", socket.id);
// socket.leave_all().unwrap();
// // TODO: Delete room
// });
// }