This commit is contained in:
sparshg
2024-09-18 16:54:20 +05:30
parent 04b9a9502b
commit 31ff8d0753
13 changed files with 865 additions and 51 deletions

View File

@@ -5,11 +5,11 @@
let { board, callback }: { board: Board; callback: (i: number, j: number) => void } = $props();
</script>
<div class="grid grid-cols-10 gap-1 bg-blue-200 p-2 rounded-lg">
<div class="grid grid-cols-10 gap-1 bg-primary p-2 rounded-lg">
{#each board.board as row, i}
{#each row as cell, j}
<button
class="aspect-square bg-blue-300 flex items-center justify-center {!board.isOpponent
class="aspect-square bg-blue-950 flex items-center justify-center {!board.isOpponent
? 'cursor-default'
: ''}"
onclick={() => callback(i, j)}

View File

@@ -1,3 +1,5 @@
import { io, Socket } from "socket.io-client";
export type Phase = 'placement' | 'battle' | 'gameover';
export type CellType = 'e' | 's' | 'h' | 'm'; // empty, ship, hit, miss
@@ -6,15 +8,57 @@ export class State {
playerBoard = $state(new Board(false));
opponentBoard = $state(new Board(true));
room = $state('');
turn = $state(false);
socket = io('ws://127.0.0.1:3000/', {
transports: ['websocket']
});
createRoom() {
this.room = Math.random().toString(36).substring(2, 6).toUpperCase();
constructor() {
this.socket.on('created-room', (room: string) => {
this.room = room;
});
this.socket.on('upload', (_, callback) => {
callback(this.playerBoard.board);
})
this.socket.on('turn', (id) => {
this.turn = id == this.socket.id;
})
}
joinRoom(room: string) {
if (room.length != 4) return;
if (room == this.room) return;
this.room = room;
async attack(i: number, j: number) {
if (!this.turn) return;
this.turn = false;
const res = await this.socket.emitWithAck('attack', [i, j]);
if (res) {
this.opponentBoard.board[i][j] = 'h';
} else {
this.opponentBoard.board[i][j] = 'm';
}
}
async createRoom() {
this.socket.emit('create');
// this.socket.emit('upload', this.playerBoard.board);
// send the board to the server
// let api = 'http://127.0.0.1:3000/';
// await fetch(api, {
// method: 'POST',
// headers: {
// 'Content-Type': 'application/json',
// 'Access-Control-Allow-Origin': '*',
// },
// body: JSON.stringify(this.playerBoard.board),
// }).then((response) => {
// console.log(response);
// response.json().then((data) => {
// console.log(data);
// });
// });
}
joinRoom() {
if (this.room.length != 4) return;
this.socket.emit('join', this.room);
}
}
@@ -28,9 +72,9 @@ export class Board {
if (!isOpponent) this.randomize();
}
set(x: number, y: number, type: CellType) {
this.board[x][y] = type;
}
// set(x: number, y: number, type: CellType) {
// this.board[x][y] = type;
// }
randomize() {
this.board = Array.from({ length: 10 }, () => Array.from({ length: 10 }, () => 'e'));

View File

@@ -29,10 +29,7 @@
</div>
<div>
<h3 class="text-lg font-medium mb-2">Opponent's Board</h3>
<Board
board={gameState.opponentBoard}
callback={(i, j) => gameState.opponentBoard.set(i, j, 'h')}
/>
<Board board={gameState.opponentBoard} callback={(i, j) => gameState.attack(i, j)} />
</div>
</div>
@@ -50,9 +47,9 @@
type="text"
bind:value={gameState.room}
placeholder="Code"
class="input input-bordered w-full max-w-20"
class="input input-bordered w-full max-w-24 text-center"
/>
<button class="btn btn-outline">Join Room</button>
<button class="btn btn-outline" onclick={() => gameState.joinRoom()}>Join Room</button>
</div>
</div>
</main>