deploy frontend
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49
.github/workflows/cd-frontend.yml
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49
.github/workflows/cd-frontend.yml
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name: Deploy
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on:
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push:
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branches: [ "main" ]
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jobs:
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build_site:
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runs-on: ubuntu-latest
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steps:
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- name: Checkout
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uses: actions/checkout@v4
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- name: Install Node.js
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uses: actions/setup-node@v4
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with:
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node-version: 20
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cache: npm
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- name: Install dependencies
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run: npm install
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- name: build
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env:
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BASE_PATH: '/${{ github.event.repository.name }}'
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run: npm run build
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- name: Upload Artifacts
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uses: actions/upload-pages-artifact@v3
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with:
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# this should match the `pages` option in your adapter-static options
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path: 'build/'
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deploy-site:
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needs: build_site
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runs-on: ubuntu-latest
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permissions:
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pages: write
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id-token: write
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environment:
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name: github-pages
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url: ${{ steps.deployment.outputs.page_url }}
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steps:
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- name: Deploy
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id: deployment
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uses: actions/deploy-pages@v4
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@@ -12,12 +12,12 @@ export class State {
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turn = $state(-1); // -1 not my turn, 0 might be, 1 is
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socket: Socket;
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constructor(hostname: string, newSession: boolean = true) {
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constructor(hostname: string) {
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// let session = sessionStorage.getItem('session');
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this.socket = io(`ws://${hostname}:3000/`, {
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transports: ['websocket'],
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auth: { session: !newSession ? sessionStorage.getItem('session') : null }
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auth: { session: sessionStorage.getItem('session') }
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});
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this.socket.on('connect', () => {
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@@ -43,7 +43,7 @@
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class="btn btn-error text-xl"
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onclick={() => {
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gameState.socket.emit('leave');
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gameState = new State(window.location.hostname, true);
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gameState = new State(window.location.hostname);
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}}>Leave</button
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>
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</div>
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@@ -23,7 +23,7 @@ use tracing_subscriber::FmtSubscriber;
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async fn main() -> Result<(), Box<dyn std::error::Error>> {
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tracing::subscriber::set_global_default(
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FmtSubscriber::builder()
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.with_max_level(tracing::Level::ERROR)
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.with_max_level(tracing::Level::INFO)
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.finish(),
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)?;
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let _ = dotenv();
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