This commit is contained in:
sparshg
2024-09-13 01:47:01 +05:30
commit 0649cf1cdc
27 changed files with 6587 additions and 0 deletions

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app/src/app.css Normal file
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@tailwind base;
@tailwind components;
@tailwind utilities;

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app/src/app.d.ts vendored Normal file
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// See https://kit.svelte.dev/docs/types#app
// for information about these interfaces
declare global {
namespace App {
// interface Error {}
// interface Locals {}
// interface PageData {}
// interface PageState {}
// interface Platform {}
}
}
export {};

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app/src/app.html Normal file
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<!doctype html>
<html lang="en">
<head>
<meta charset="utf-8" />
<link rel="icon" href="%sveltekit.assets%/favicon.png" />
<meta name="viewport" content="width=device-width, initial-scale=1" />
%sveltekit.head%
</head>
<body data-sveltekit-preload-data="hover">
<div style="display: contents">%sveltekit.body%</div>
</body>
</html>

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app/src/lib/board.svelte Normal file
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<script lang="ts">
import Cell from '$lib/cell.svelte';
import type { Board } from '$lib/state.svelte';
const callback = (i: number, j: number) => {
if (!isOpponent) return;
console.log(`Cell clicked at row ${i}, column ${j}`);
board[i][j] = 'hit';
};
let board: Board = $state(Array(10).fill(Array(10).fill('empty')));
let { isOpponent } = $props<{ isOpponent: boolean }>();
</script>
<div class="grid grid-cols-10 gap-1 bg-blue-100 p-2 rounded-lg">
{#each board as row, i}
{#each row as cell, j}
<Cell {cell} {isOpponent} callback={() => callback(i, j)} />
{/each}
{/each}
</div>

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app/src/lib/cell.svelte Normal file
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<script lang="ts">
import { Ship, Crosshair } from 'lucide-svelte';
let { cell, isOpponent, callback } = $props<{
cell: string;
isOpponent: boolean;
callback: () => void;
}>();
</script>
<button class="aspect-square bg-blue-200 flex items-center justify-center" onclick={callback}>
{#if cell === 'ship' && !isOpponent}
<Ship class="size-3/5 text-blue-500" />
{:else if cell === 'hit'}
<Crosshair class="size-3/5 text-red-500" />
{:else if cell === 'miss'}
<div class="size-3/5 bg-gray-300 rounded-full"></div>
{/if}
</button>

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<script lang="ts">
import { Anchor } from 'lucide-svelte';
</script>
<header class="text-center mb-8">
<Anchor class="w-16 h-16 text-blue-600 mx-auto mb-4" />
<h1 class="text-4xl font-bold text-gray-900">Battleship Online</h1>
</header>

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export type Phase = 'placement' | 'battle' | 'gameover';
export type CellType = 'empty' | 'ship' | 'hit' | 'miss';
export type Board = Array<Array<CellType>>;
export class State {
phase: Phase = $state('placement');
}

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<script>
import '../app.css';
</script>
<slot />

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<script lang="ts">
import Board from '$lib/board.svelte';
import Header from '$lib/header.svelte';
import { State } from '$lib/state.svelte';
let gameState = new State();
</script>
<div class="min-h-screen bg-gray-100 py-8 px-4 sm:px-6 lg:px-8">
<div class="max-w-7xl mx-auto">
<Header />
<main class="bg-white shadow-xl rounded-lg overflow-hidden">
<div class="p-6 space-y-6">
<div class="flex justify-between items-center">
<h2 class="text-2xl font-semibold text-gray-700">
{gameState.phase === 'placement' ? 'Place Your Ships' : 'Battle Phase'}
</h2>
<div class="flex space-x-4">
<div class="text-blue-600">Your Ships: {5}</div>
<div class="text-red-600">Enemy Ships: {5}</div>
</div>
</div>
<div class="grid md:grid-cols-2 gap-8">
<div>
<h3 class="text-lg font-medium text-gray-700 mb-2">Your Board</h3>
<Board isOpponent={false} />
</div>
<div>
<h3 class="text-lg font-medium text-gray-700 mb-2">Opponent's Board</h3>
<Board isOpponent={true} />
</div>
</div>
<div class="flex justify-center space-x-4">
{#if gameState.phase === 'placement'}
<button class="btn btn-primary">Rotate Ship</button>
{:else}
<button class="btn btn-primary">Fire!</button>
{/if}
<button class="btn btn-outline">Reset Game</button>
</div>
</div>
</main>
<footer class="mt-8 text-center text-gray-500">
<p>&copy; 2024 Battleship Online. All rights reserved.</p>
</footer>
</div>
</div>