init
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3
app/src/app.css
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3
app/src/app.css
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@tailwind base;
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@tailwind components;
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@tailwind utilities;
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13
app/src/app.d.ts
vendored
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app/src/app.d.ts
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// See https://kit.svelte.dev/docs/types#app
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// for information about these interfaces
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declare global {
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namespace App {
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// interface Error {}
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// interface Locals {}
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// interface PageData {}
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// interface PageState {}
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// interface Platform {}
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}
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}
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export {};
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12
app/src/app.html
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app/src/app.html
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<!doctype html>
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<html lang="en">
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<head>
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<meta charset="utf-8" />
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<link rel="icon" href="%sveltekit.assets%/favicon.png" />
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<meta name="viewport" content="width=device-width, initial-scale=1" />
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%sveltekit.head%
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</head>
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<body data-sveltekit-preload-data="hover">
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<div style="display: contents">%sveltekit.body%</div>
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</body>
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</html>
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21
app/src/lib/board.svelte
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app/src/lib/board.svelte
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<script lang="ts">
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import Cell from '$lib/cell.svelte';
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import type { Board } from '$lib/state.svelte';
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const callback = (i: number, j: number) => {
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if (!isOpponent) return;
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console.log(`Cell clicked at row ${i}, column ${j}`);
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board[i][j] = 'hit';
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};
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let board: Board = $state(Array(10).fill(Array(10).fill('empty')));
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let { isOpponent } = $props<{ isOpponent: boolean }>();
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</script>
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<div class="grid grid-cols-10 gap-1 bg-blue-100 p-2 rounded-lg">
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{#each board as row, i}
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{#each row as cell, j}
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<Cell {cell} {isOpponent} callback={() => callback(i, j)} />
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{/each}
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{/each}
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</div>
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19
app/src/lib/cell.svelte
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app/src/lib/cell.svelte
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<script lang="ts">
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import { Ship, Crosshair } from 'lucide-svelte';
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let { cell, isOpponent, callback } = $props<{
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cell: string;
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isOpponent: boolean;
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callback: () => void;
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}>();
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</script>
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<button class="aspect-square bg-blue-200 flex items-center justify-center" onclick={callback}>
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{#if cell === 'ship' && !isOpponent}
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<Ship class="size-3/5 text-blue-500" />
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{:else if cell === 'hit'}
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<Crosshair class="size-3/5 text-red-500" />
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{:else if cell === 'miss'}
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<div class="size-3/5 bg-gray-300 rounded-full"></div>
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{/if}
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</button>
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8
app/src/lib/header.svelte
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app/src/lib/header.svelte
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<script lang="ts">
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import { Anchor } from 'lucide-svelte';
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</script>
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<header class="text-center mb-8">
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<Anchor class="w-16 h-16 text-blue-600 mx-auto mb-4" />
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<h1 class="text-4xl font-bold text-gray-900">Battleship Online</h1>
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</header>
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8
app/src/lib/state.svelte.ts
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app/src/lib/state.svelte.ts
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export type Phase = 'placement' | 'battle' | 'gameover';
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export type CellType = 'empty' | 'ship' | 'hit' | 'miss';
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export type Board = Array<Array<CellType>>;
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export class State {
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phase: Phase = $state('placement');
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}
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5
app/src/routes/+layout.svelte
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5
app/src/routes/+layout.svelte
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<script>
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import '../app.css';
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</script>
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<slot />
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51
app/src/routes/+page.svelte
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51
app/src/routes/+page.svelte
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<script lang="ts">
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import Board from '$lib/board.svelte';
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import Header from '$lib/header.svelte';
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import { State } from '$lib/state.svelte';
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let gameState = new State();
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</script>
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<div class="min-h-screen bg-gray-100 py-8 px-4 sm:px-6 lg:px-8">
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<div class="max-w-7xl mx-auto">
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<Header />
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<main class="bg-white shadow-xl rounded-lg overflow-hidden">
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<div class="p-6 space-y-6">
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<div class="flex justify-between items-center">
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<h2 class="text-2xl font-semibold text-gray-700">
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{gameState.phase === 'placement' ? 'Place Your Ships' : 'Battle Phase'}
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</h2>
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<div class="flex space-x-4">
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<div class="text-blue-600">Your Ships: {5}</div>
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<div class="text-red-600">Enemy Ships: {5}</div>
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</div>
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</div>
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<div class="grid md:grid-cols-2 gap-8">
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<div>
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<h3 class="text-lg font-medium text-gray-700 mb-2">Your Board</h3>
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<Board isOpponent={false} />
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</div>
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<div>
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<h3 class="text-lg font-medium text-gray-700 mb-2">Opponent's Board</h3>
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<Board isOpponent={true} />
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</div>
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</div>
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<div class="flex justify-center space-x-4">
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{#if gameState.phase === 'placement'}
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<button class="btn btn-primary">Rotate Ship</button>
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{:else}
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<button class="btn btn-primary">Fire!</button>
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{/if}
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<button class="btn btn-outline">Reset Game</button>
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</div>
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</div>
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</main>
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<footer class="mt-8 text-center text-gray-500">
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<p>© 2024 Battleship Online. All rights reserved.</p>
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</footer>
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</div>
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</div>
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