rust board, room frontend
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@@ -6,14 +6,14 @@
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let gameState = new State();
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</script>
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<div class="min-h-screen bg-gray-100 py-8 px-4 sm:px-6 lg:px-8">
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<div class="min-h-screen bg-base-300 py-8 px-4 sm:px-6 lg:px-8">
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<div class="max-w-7xl mx-auto">
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<Header />
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<main class="bg-white shadow-xl rounded-lg overflow-hidden">
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<main class="bg-base-100 shadow-xl rounded-xl overflow-hidden">
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<div class="p-6 space-y-6">
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<div class="flex justify-between items-center">
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<h2 class="text-2xl font-semibold text-gray-700">
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<h2 class="text-2xl font-semibold">
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{gameState.phase === 'placement' ? 'Place Your Ships' : 'Battle Phase'}
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</h2>
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<div class="flex space-x-4">
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@@ -24,11 +24,11 @@
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<div class="grid md:grid-cols-2 gap-8">
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<div>
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<h3 class="text-lg font-medium text-gray-700 mb-2">Your Board</h3>
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<h3 class="text-lg font-medium mb-2">Your Board</h3>
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<Board board={gameState.playerBoard} callback={() => {}} />
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</div>
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<div>
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<h3 class="text-lg font-medium text-gray-700 mb-2">Opponent's Board</h3>
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<h3 class="text-lg font-medium mb-2">Opponent's Board</h3>
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<Board
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board={gameState.opponentBoard}
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callback={(i, j) => gameState.opponentBoard.set(i, j, 'h')}
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@@ -44,7 +44,15 @@
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{:else}
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<button class="btn btn-primary">Fire!</button>
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{/if}
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<button class="btn btn-outline">Reset Game</button>
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<button class="btn btn-outline" onclick={() => gameState.createRoom()}>Create Room</button
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>
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<input
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type="text"
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bind:value={gameState.room}
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placeholder="Code"
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class="input input-bordered w-full max-w-20"
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/>
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<button class="btn btn-outline">Join Room</button>
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</div>
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</div>
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</main>
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